Stacked Up! by MashUpGames
As one of the robots in the Box Factory, your job is to deliver the boxes to their stations. These boxes can be a key help in you getting around, but don't damage them too much!

| itch.io page | https://mashupgames.itch.io/stacked-up |
| Original URL | https://ldjam.com/events/ludum-dare/53/stacked-up |
Ratings
| Overall | 165th | 4.018⭐ | 30🧑⚖️ |
| Fun | 276th | 3.768⭐ | 30🧑⚖️ |
| Innovation | 298th | 3.696⭐ | 30🧑⚖️ |
| Theme | 83th | 4.411⭐ | 30🧑⚖️ |
| Graphics | 188th | 4.286⭐ | 30🧑⚖️ |
| Humor | 323th | 3.524⭐ | 23🧑⚖️ |
| Mood | 385th | 3.768⭐ | 30🧑⚖️ |
| Given | 46🗳️ | 59🗨️ |
Graphics and animations are very good. It's very rewarding to deliver a box and complete the level.
Some mechanics are a bit tedious to perform (like switching boxes order). It's not a big problem, but given that you made so many levels, I think you could have focused on less levels and a little more QoL improvements here and there. I would have prefered one puzzle by level, cause having to redo the first puzzle each time to attempt the second one is tedious as well.
Finally I found an exploit (I think ?). If you put a box under you next to a door, you can pass over the door easely. It's not game breaking but allow to cheese a few levels.
Overall it's very very good, I'm just nitpicking cause I played it for a while. Great job !
Very good game, congratulations!
Took me a while to realise that you can press esc to bring out the menu. You can include a button maybe or hint it at some point.
Also I found some UI hiccup on 1-2 ;) the stamps don't match

First, the art, animations, tutorial design, and sound design are all very high quality! I loved the way you explained the controls to the player, and how the tutorials were puzzles that forced them to learn the different mechanics of the game! The only thing that was unclear to me at first was that taking a long drop while holding a package damaged it, but I did figure that out eventually - It might have helped to have a more explicit tutorial puzzle for that mechanic, instead of having it be discovered midway through a larger puzzle
The puzzles were also fun to solve - You had a sort of eureka moment when you realized what you did wrong, and immediately knew what to try next. That said, because they were very particular about what you did when, I wished that I had an undo button. Especially as the puzzles became longer and longer, a misclick or small mistake (eg: accidentally trying to drop a box when you're standing next to a wall) would often get you into unwinnable situations and forced to restart from scratch.
I ended up replaying the entirety of 2-2 four or five times in a row because I kept not paying attention as I was descending towards the exit door, and didn't pick the crates back up that I had used as a staircase to bring the final package back up to the delivery chute, and was no longer was able to get across the one-tile gap towards the exit door. It was really frustrating to have to spend another 30 seconds replaying a puzzle that I already knew the solution for, just because I had lost focus for a second when I thought it was over. This led to a weird spiral where I went on auto-pilot as I re-solved the puzzle, and kept making the same silly mistake several times in a row because I wasn't paying as much attention when I wasn't mentally engaged in solving the puzzle anymore :(
That said, it was still a really clever puzzle game, and I do love the polish that you put on it - Quality-of-life nitpicks aside, really good job on this overall!
Super cute robota and generally good graphics
Very good entry