Alchemist Assembly by MisterIXI

Alchemist Assembly is a cozy 'hex'agon factory building experience.
:crossedswords: ** PLAY ON ITCH.IO (BROWSER & WINDOWS): https://misterixi.itch.io/alchemist-assembly ** :crossedswords:












| Itch.io | https://misterixi.itch.io/alchemist-assembly |
| GitHub | https://github.com/MisterIXI/ldjam53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/alchemist-assembly |
Ratings
| Overall | 700th | 3.476⭐ | 23🧑⚖️ |
| Fun | 949th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 439th | 3.523⭐ | 24🧑⚖️ |
| Theme | 731th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 503th | 3.818⭐ | 24🧑⚖️ |
| Humor | 910th | 2.5⭐ | 20🧑⚖️ |
| Mood | 740th | 3.357⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 26🗨️ |
And we also added the escape to exit menus suggested by @chucks-feed-and-seed
The way the rails work was kind of intentional though, since every kart driving its route will *magically* change the rail tile in front of it to match its driving path.
So manually adjusting them is not required. (although I concede that it looks very messy until a kart drives through, so a post-placement rotation function would be a good idea anyways)
Thanks for the Feedback!
I was a little confused at first as to how the railways work, since I thought I had to rotate pieces to make them fit the inputs/outputs properly. Worked fine after I figured out the routes though :) I also had an issue where the mouse cursor doesn't quite highlight exactly the hex you're hovering over - though our game also has that issue. Hex grids are complicated...
Very nice entry. I love the little details like the tiles bouncing when you place something on them.
Glad you could figure out the routing. I think we really botched the whole explanation side, and it got quite unintuitive. But always something to learn for next time!
Yeah I had the computational problem with the hexgrid positions as well, but I did go for a workaround with raycasts that circumvented that mathproblem. But it turns out that our cursor icon that we put in last second is not centered correctly, and I didn't notice that until just now... :sweat_smile: The cursor is accurate, at least in theory.
I definitely share your pain with the hex grid calculations. Which is why it made seeing another hexgrid game even more enjoyable :D
Rails pathfinding needs to be smarter to automaticaly walk around buildings.
Some hexes at the bottom of the screen gets cutoff i dont see reason for that.