The Final Delivery by Ranzor
Our fouth Ludum dare as a team! This time we really went for it and over scoped the game and added a third dimension.
The final delivery is all about getting materials from asteroids and deliverying it to planets. Build you empire and profit.!
Playing the Game: use WASD to move around and the scrollwheel to zoom in and out.
Use the menu button in the top left cornor to open the Route menu From here you can send ships to astroids to buy materials.
Any visit to an Asteroid with a space station will fill the ships cargo bay. This will cost cash.
Any visit to a planet with a space station will empty the ships cargo bay. This will award you cash.
The amount of cargo you pick up, or sell, will depend on the available demand or supply on location.
You can see where a ship is going and how much a ship is carrying in the vessel menu.
Going to a planet without a station will allow you to build a station. this costs 5000 credits.
Good luck!



| Link | https://github.com/MightyPossum/LudumDare53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-final-delivery-1 |
Ratings
| Overall | 994th | 3.135⭐ | 28🧑⚖️ |
| Fun | 832th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 673th | 3.24⭐ | 27🧑⚖️ |
| Theme | 783th | 3.72⭐ | 27🧑⚖️ |
| Graphics | 698th | 3.54⭐ | 27🧑⚖️ |
| Audio | 684th | 2.813⭐ | 26🧑⚖️ |
| Humor | 851th | 2.659⭐ | 24🧑⚖️ |
| Mood | 719th | 3.38⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 30🗨️ |
The system of connected planets/asteroids is visually awesome, and once you have extra ships travelling back and forth between them it gives the game a really great atmosphere.
I like the idea, big fan of strategy games. I took me a while to discover that you can move the camera to the sides/up and down. I couldn't figure out if you can rotate around the system? It you be really cool if possible. It has a lot of potential, but the lack of feedback currently makes it a little confusing. For example, nothing indicates that you can only create a 2-way route after you been to the planet/asteroid, and I really missed some signal that my vessel had arrived to it's destiny so I could decide what to do with it.
I got the "You lose, have a cookie" screen once, but couldn't figure out why. I hope you continue to develop it! Really interest to see this idea more polished. Good work!
We sadly overscoped the game quite a bit, so we had no time left for tutorials or more indept instructions.
In hindsight I have added this to the game description here.
I'm glad you enjoyed your time in our game <3
Other than that, the idea is very solid that provides a lot of potential for refinement.
Sadly the game appears to be set to 1920x1080p - on a 4k screen, the window was rather small.
Otherwise sweet.