The Packageboat by Jvdwijk
Intro
Deliver the packages through the different islands
Controls
The Package boat can be played using a keyboard and mouse
💻 Move - WASD
💻 Camera - Mouse
💻 Switch controls - X
💻 Interact - E
💻 Throw Package - Mouse1
| Link | https://basicmilky.itch.io/packageboat |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-packageboat |
Ratings
| Overall | 1076th | 3⭐ | 21🧑⚖️ |
| Fun | 1149th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 1074th | 2.711⭐ | 21🧑⚖️ |
| Theme | 462th | 4.026⭐ | 21🧑⚖️ |
| Graphics | 631th | 3.632⭐ | 21🧑⚖️ |
| Audio | 325th | 3.639⭐ | 20🧑⚖️ |
| Humor | 468th | 3.306⭐ | 20🧑⚖️ |
| Mood | 578th | 3.553⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 10🗨️ |
When walking, the mouse sensitivity was a bit to high for me but still well playable. I am a huge fan of the voice acting and the way you teach the game while talking about the "M muscle" :D
Unfortunately I could not figure out how to actually deliver the package. I tried dropping it in the circle, against the mailbox and against the door but nothing happened.
Maybe I will come back later to try it again and get a place on the leaderboard.
Sometimes when I try to jump, my player wouldn't.
Overall, pretty damn good game, just needs a tad bit more explaining.
(my highscore was 11, would have been 12 but my character threw the box backwards)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1814621596?t=2h29m20s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Design wise it seems unintuitive to place the first box needed for delivery behind the starting direction of the boat, as it did not show up on the map as the place to go to. Switching between the boat and player was funny, as you can switch even while you are on an island, and the person just floats along side the boat out in the distance. This could do with some more fine tuning to teach the player what the game expects better.
Game looks great and the boat feels very nice to control, but I think there just needs to be a bit more direction for where the player needs to go