Merlin's Warehouse by MKnooihuisen

[raw]
made by MKnooihuisen for Ludum Dare 53 (JAM)

Welcome, young wizard. I am Merlin the Great! I'm impressed with your mastery of the levitation spell and am proud to welcome you to my apprenticeship program! You will learn much from me if you put in enough work--in my warehouse! ...What? I don't get many students these days, so I have a side business.

Once you've earned 500₳, we can being the rest of your training... What? Just because you're my apprentice doesn't make these magic lessons free. ...Scam? What scam? This is a legitimate apprenticeship. No more questions! Get to work!

*CONTROLS* * TAB: Open/Close Order List * E: Pick Up Item * Q: Place Item * ESC: Better than Alt+F4

Ratings

Given 4🗳️ 0🗨️

Feedback

JCMonkey
02. May 2023 · 02:20 UTC
so i mentioned these on stream, quit button didnt work, sometimes it didnt want to pick up or place items. items persisted on table after timer timeout and game retry. the timer felt too fast. the character controller feels fun to use and walk around with. using the mouse when it worked felt fun with the conrolls. also the game was artificially hard to play, that might be ok for the game if thats the idea, but im just bad at the game. :D
nubbyninja
02. May 2023 · 03:45 UTC
Hey @jcmonkey thanks so much for joining us all on stream and playing our game. We want to release extra (post-jam?) builds with some bugfixes, and adjustments to several things to make the overall experience better. We hope to get some fixes done within the jam timeframe. We definitely learned a lot about the development process we can use in future projects going forward. Thanks again! <3
Knatt
17. May 2023 · 01:17 UTC
Nice entry! the music was enjoyable and the movement was nice and smooth. I wish there was another mechanic to hook me in, like a dash or throwing the object into a chest. As it stands now the game comes down to rote memorization.
DecrementedPalindrome
17. May 2023 · 01:48 UTC
I like the theme and models and the base of the game is there, but it felt difficult in a way that relies more on luck than skill. I don't know if there are more mechanics introduced after you reach 500₳ because the third day seemed impossible unless I got really lucky with the items in the orders. I wasn't able to complete it even after a few tries and memorising the item locations, though I was less than a second away on one run. It also wasn't immediately clear where to place the items at first, though it wasn't too hard to work out by trying a few different things.