Derilicity Delivery by Jag
Derilicity Delivery is a post-apocalyptic driving game where you play as Cynthia Vai, a hazardous materials delivery driver.

Cruise around the long abandoned city of Derelicity, completing deliveries that get progressively more challenging.

Pull up to a package delivery station to start your delivery.

Cynthia is one of few daring delivery drivers who would attempt to deliver hazardous materials that decay rapidly. Drive to the drop-off location as quickly as you can before your package loses integrity and crumbles to dust.

Each type of hazardous material reacts differently. Some require you to perform stunt jumps to maintain their integrity, while others increase their integrity by performing drifts!

Can you complete all 16 deliveries?
Derilicity Delivery was created in 3-days for Ludum Dare 53. All assets used were created by members of the team and no plugins were used. We hope you will have an enjoyable time cruising around our derelict city!
~Credits~
Jag Singh: -Direction -Game Design -Level Design -Programming
Robert Migut: -Music -Sound Effects -Sound Engineering -3D Modelling of close to all assets -Level Building
Maahi Likhari: -3D Modelling of buildings -Level Building -Visual Effects -Post-processing
Crescent Wu: -Character Portraits -Art Direction -Colour Palettes
Murilo Jones: -3D Modelling of cars -Visual Effects
~Post Jam Updates~
V1.1
-Added ability to reverse with brakes (S or Left Trigger)
-Removed collision from debris for a more enjoyable drive
-Added distance to target
-Improved collision for buildings to reduce unpredictable invisible walls
-Gameplay balances
-Made Heavy materials less difficult to transport
-Made jumps recover more integrity for bouncy materials
-Improved vehicle handling
-Improved jumps on ramps
| Link | https://bismarck-zero.itch.io/derilicity-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/derilicity-delivery |
Ratings
| Overall | 274th | 3.868⭐ | 21🧑⚖️ |
| Fun | 343th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 545th | 3.395⭐ | 21🧑⚖️ |
| Theme | 266th | 4.211⭐ | 21🧑⚖️ |
| Graphics | 135th | 4.395⭐ | 21🧑⚖️ |
| Audio | 315th | 3.658⭐ | 21🧑⚖️ |
| Humor | 695th | 2.906⭐ | 18🧑⚖️ |
| Mood | 168th | 4.056⭐ | 20🧑⚖️ |
| Given | 5🗳️ | 11🗨️ |
here's a few highlights:
- glowy speedbar on the spoiler of the car
- upgrades making missions unique!
- reactive character to keep you company while you drive
a few things to be improved:
- i'd love reverse to be backwards instead of a different key (e.g. Q or E)
- it'd be fun if the main character could give you the tutorial / mission info
overall a pretty solid game~
@ha-kuro @alexander-tan @fire-steam-studio @dk-game-labs Thank you for such great feedback and kind words! I have added the ability to reverse with "S" now as well as multiple other changes. Hopefully the game will feel a lot more fun than it was before!
@bmacintosh Thank you so much for playing! I took your suggestion and added an indicator for distance to the target and it definitely helped a lot. Thank you so much for the advice. I hope you'll try the new version if you get the chance!
Playing with a controller felt pretty natural. Once I got more comfortable with the controls and the map layout, I could start taking some turns at full speed with boost and drift - and it felt so good! Great job to the team! :fire:
The idea to modify the physics of the vehicule with the constraint of your delivery is interesting.
The description to explain it is good to help, but when you have many constraint there is only one display, and i forget the influence of the other along the mission.
There is no progression indicator, if i hadnot seen on the page "make 16 delivery" i will stop before the end for sure.
The character is well drawn but mute, it's a shame one or two line of dialogs to tell something will add more story/ambiant/objective to the game.
The Physics of the car need adjustement, drive is not very funny, it difficults to turn, and when i take speed, i finish by a crash so i drive slow to finish the game (i use drift but it's not very helpfull).
"Unreal Engine" Physics ????? I also play fortnite and this kind of problem is current (not really your fault), but it also bad.Fortunally the small items don''t have collision box ^^ that make the task easier.

But i finished your game, and if you correct these point than can be very interesting game (the text on the screen is not really lisible because of too much light effet).

My suggestion of amelioration :

Here's the VOD, sorry that the streaming compression for your game is choppy :(
https://www.youtube.com/watch?v=4Q21Hk6Ww7E