Rolling Pizza by Ruslan Kossak
Soooo. I was using Godot 4 + C# so I wasn't able to make web version.
How to play:
Your goal is to get as much as possible money from deliveries.
To jump - click in the right part of the screen. You need to jump over bushes and kerbs.
To break - click in the left part of the screen. You need to slow down before pedestrians.
When you see a house - stop to make a delivery. (aim for the door).
When you see a pizzeria - stop to get more pizza. (aim for the door again).
If you miss the door, you won't be able to deliver or get more pizza.
P.S. I wish I had enough time to make a shop where you can buy a new bike with earned money :tired_face:
Same, but on Itch: https://tredstart.itch.io/rolling-pizza!
| Original URL | https://ldjam.com/events/ludum-dare/53/rolling-pizza |
Ratings
| Overall | 286th | 3.237⭐ | 21🧑⚖️ |
| Fun | 309th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 365th | 2.658⭐ | 21🧑⚖️ |
| Theme | 160th | 3.972⭐ | 20🧑⚖️ |
| Graphics | 106th | 3.895⭐ | 21🧑⚖️ |
| Audio | 210th | 3.211⭐ | 21🧑⚖️ |
| Humor | 269th | 2.5⭐ | 19🧑⚖️ |
| Mood | 276th | 3⭐ | 20🧑⚖️ |
| Given | 38🗳️ | 13🗨️ |
Is there a double-jump? It seemed to randomly trigger one. Controls feel a bit fiddly, but it just adds some challenge.
@aznoqmous @jk5000 @wahooney yeah, I guess I overdid this bit. I was trying to balance between difficulty of the game and simplicity of controls. :sweat_smile: And I totally agree that this playstyle is better suited for the phones.
@zirrrus there shouldn't be a double jump. However, you can jump from the bushes and kerbs, so this could just late triggering of jump on them.