News @ Doorstep by Petronus
Welcome to "News @ Doorstep"
News @ Doorstep is an endlessrunner game. You have to throw the mail to the doorsteps of the houses. Gain points by delivering correctly, lose points when missed and do not let 5 houses pass by without the morning news!
About the development: I am interested in game development for quite some time, but never created one on my own. During the last three days I had much fun and I hope you also have some fun minutes with my game :slight_smile: .
Tools I used: - SFML library for C++ - VSCode - LMMS for the music - Audacity for sounds - Asesprite for some graphics - PowerPoint for the house graphics - lots of mineral water
| Link | https://github.com/Peguen/NewsAtDoorstep |
| Original URL | https://ldjam.com/events/ludum-dare/53/news-doorstep |
Ratings
| Overall | 1057th | 3.045⭐ | 24🧑⚖️ |
| Fun | 880th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 1148th | 2.523⭐ | 24🧑⚖️ |
| Theme | 801th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 1047th | 2.542⭐ | 26🧑⚖️ |
| Audio | 718th | 2.619⭐ | 23🧑⚖️ |
| Humor | 843th | 2.675⭐ | 22🧑⚖️ |
| Mood | 1040th | 2.881⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 29🗨️ |

@le-don , @afroant Thank you for the feedback, also something that will come on my list. For the music I had on day 3 very much fun with it, but got a bit lost in time and then decided to make it very easy. Next time I want to spend a bit more (but then also the tool is known, so lets see)
@josephldooley I always laugh when this happens, too! But it was my actual voice :sweat_smile:
Thank you all for your feedback, really appreciate it.
Got 1170 from the second try (and something around 500 on first). During the game I had a little difficulty predicting the end point of the newspaper's flight, it's absolutely ok, but unfortunately by some reasons (isn't `std::this_thread::sleep_for` :) ?) the game becomes less and less responsive in the later stages, despite on low CPU load :'(
Thank you so much for fun gameplay and my favourite style a "good old game from scratch" and even on C++ *(on one of the previous LDs we also participated in the SFML game, but this time we decided to shake up UE, I envy you a little )*
I think that might just be a me problem though!
As I started playing the game, I thought I would probably prefer the player character to be centered on the screen, or at least somewhat farther up. It's surprisingly awkward to perform the throwing mechanics with the player right on the bottom.
One reason for this is that I don't feel comfortable using my mouse at the bottom of the screen. This is because I am liable to accidentally click outside the window, which is never fun. I think a fullscreen mode could be worth considering, so that the player doesn't have to worry about clicking outside the window.
Instead I opted to generally click in the middle of the screen. Now this is actually kind of an interesting twist on usual throwing games. Usually you would see your aiming indicator anchored from where you are actually going to throw... but in this case, the anchor can be wherever I want. And it is actually kind of fun to try to figure out how to throw even with the player character disconnected from the throwing.
I think it does work, and it is kind of novel. So I am somewhat conflicted on what the best choice would be here -- as I said, my immediate preference is that the player is centered, but there is some interesting challenge created by the current player placement.
Besides that, I think this game is at its best when the houses start to move by faster. At the beginning of the game, I sit there aiming at each individual house for seconds, which feels slow. But later, when the houses are moving by quickly, I end up moving my mouse much more fluidly, flinging papers at each house as quickly as I can, and it's a lot of fun.
One interesting thing I realized is that spamming the throw command is much better for getting a high score -- because apparently you get points for every newspaper that lands on a door, not just the first one.
I find the sound in this game is quite fun. The music has that upbeat fun quality to it, while the character sound effects are fun as well.
It is always cool to see an SFML game. I think that games built from the ground up always have this certain charm to them, and this one is no exception.
Good job!