TOWER CLIMB by JakobTheQuizGuy

[raw]
made by JakobTheQuizGuy for Ludum Dare 53 (COMPO)

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Deliver holy water to the top of the tower to break the curse that's been plaguing your people for far too long.

Ratings

Overall 74th 3.913⭐ 25🧑‍⚖️
Fun 35th 4.109⭐ 25🧑‍⚖️
Innovation 340th 2.848⭐ 25🧑‍⚖️
Theme 383th 2.739⭐ 25🧑‍⚖️
Graphics 68th 4.087⭐ 25🧑‍⚖️
Audio 55th 3.85⭐ 22🧑‍⚖️
Mood 38th 4.022⭐ 25🧑‍⚖️
Given 17🗳️ 24🗨️

Feedback

Guillaume Proux
01. May 2023 · 02:33 UTC
Hello. Good fun. I got stuck on 3rd level trying to reach the platform behind the head bobbing up and down...
LDJam user 233659
01. May 2023 · 03:39 UTC
Thank you for making this! Love dashing into the ghosts for extra height, the control and level design are great. I like how you used visuals in the level to explain things, like all of the fallen characters before you in the spikes, the key symbol on the door. Really good use of space.
Zyrus
01. May 2023 · 13:12 UTC
Art, Animation, Movement, Audio. Everything seems to go hand in hand in your game. very nice :)
🎤 JakobTheQuizGuy
01. May 2023 · 14:08 UTC
@guillaume-proux not sure which part you're talking about, but I can give you a general hint, you can always dash again after a successful bounce on the ghost

@mavvy I did put a lot of thought into the level design, variation, difficulty, telling the player what to do without being in their face about it, so your comment makes me really happy!

@zyrus Thank you!
LDJam user 241469
02. May 2023 · 12:24 UTC
Jumping could be tweaked but I really like the way enemies interact with the dash move. Art style also is good and charming.
Shawn Beck
02. May 2023 · 12:26 UTC
Love the squishy animation. This is a solid platformer and the levels were well-designed too. I love the ability to gain altitude from the dash.
Spacespytv
02. May 2023 · 12:31 UTC
Oh this was brilliant! Your classic precision platformer, but the mechanics like parrying off enemies made it awesome, artstyle was brilliant, entire package in general was! Huge well done.
winie
02. May 2023 · 16:22 UTC
Nice gameplay, controls are exact
Corporation
02. May 2023 · 17:48 UTC
Visually appealing and very polished platformer) Really liked how you made tutorial integrated into the game and also how you made dashing into the enemies feel, with this final bounce. The only thing in my opinion that could be changed is usage of the theme only as the part of lore, maybe it can be integrated into mechanics more to affect the gameplay.
Josh Bothun
02. May 2023 · 23:44 UTC
I love the enemy boost mechanic and the fact that you can do it multiple times to climb, really fun! Nice job.
deadlycupcake
03. May 2023 · 01:56 UTC
The art and animation are really great. All the levels are a well balanced. I had lost of fun nice job
ThaProfesional
03. May 2023 · 10:55 UTC
Incredibly polished - loved the artwork especially the flavour on the levels and the way the character jiggled. Really good level progression. Took me a while to get the hang of dashing into enemies multiple times but really satisfying once I got there.
tempestCognitor
03. May 2023 · 11:42 UTC
Really fun platformer, I enjoyed the bouncing of enemies with dash mechanic a lot, I thought it added a fun dimension to movement. Likewise the "player" corpses around to show difficult bits.
Fupi
04. May 2023 · 00:50 UTC
So cute!! The character designs and puppet animations are all delightfully quirky, and have sort of a freaky vibe to them at the same time. The gameplay is super simple, nothing too out of the ordinary about it other than the dash mechanic which I thought was very well executed and satisfying to use. I think movement and physics felt a bit slow at times, especially in the final level where I died a bunch of times, though the game is not too long so it didn't bother me. I think this game really shines in the presentation, it has a very distinct style with the designs, textured outlines and wobbly sprites.
snesgaard
05. May 2023 · 05:50 UTC
Very solidly executed with good level design. Really liked the repeat dash into enemies design. Only complaint is that the game seems to drop the jump input if pressed just before the character lands or just 1-2 frames after you fall of the platform.

Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive.
LDJam user 357656
06. May 2023 · 02:10 UTC
Excellent mechanics and level design. Audio and visuals worked together very well. Controls and pacing could be fine-tuned. Felt floaty.
cheesepencil
09. May 2023 · 04:07 UTC
On the web build on a 4k display while fullscreened the transitions between levels (the zig zag black bars) stay at the bottom of the screen during play and converge in the center of the screen during level transitions

i liked this little platformer though the character art is whimsical and great <3
Brandon Campbell
09. May 2023 · 05:25 UTC
Really fun game with satisfying mechanics. The atmosphere is pretty weird and I like it.
🎤 JakobTheQuizGuy
14. May 2023 · 16:27 UTC
Thank you all for your lovely comments and feedback!! I was locked out of my account for several days but finally got it fixed today, woohoo!!
jk5000
14. May 2023 · 18:16 UTC
This is a very well made little jam game. I love the music and visuals is as always interesting and good. My abilities to play platform games could be better, but this is mostly my issue. The controls is really good, and the level design is pretty well made. Overall a very good jam game. Well done.
🎤 JakobTheQuizGuy
14. May 2023 · 18:18 UTC
@jk5000 thank you so much jk!
M2tias
16. May 2023 · 20:24 UTC
The controls are so good. And the difficulty is just spot on for my liking. A bit of rage but just the right amount that I only blamed myself. I really like the crayon graphics too. Well done!