Moving In by Krassenstein

[raw]
made by Krassenstein for Ludum Dare 53 (JAM)

All of your boxes have been delivered to your address, move them all into the correct rooms in time!

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Krassenstein - Programming, Art, SFX, Music

EnchantedBrews - Art, Art Direction

Some Sounds Provided by FreeSound.org

WASD - Move

Left Click - Drop / Pick Up

Right Click - Throw

Ratings

Overall 476th 3.68⭐ 27🧑‍⚖️
Fun 332th 3.7⭐ 27🧑‍⚖️
Innovation 817th 3.08⭐ 27🧑‍⚖️
Theme 469th 4.02⭐ 27🧑‍⚖️
Graphics 764th 3.4⭐ 27🧑‍⚖️
Audio 450th 3.42⭐ 27🧑‍⚖️
Humor 514th 3.217⭐ 25🧑‍⚖️
Mood 669th 3.438⭐ 26🧑‍⚖️
Given 19🗳️ 32🗨️

Feedback

Cmdpancakes
01. May 2023 · 23:18 UTC
Haha nice job! The little car horn toots and doorbell was a nice touch for some reason. Was a bit confused at first but after I caught on to what was happening, I was pretty amped to get a high score. Great timing and producing a fear of falling behind.
Alexsandro
02. May 2023 · 15:51 UTC
Great!
Samoussa
02. May 2023 · 16:11 UTC
This is cool, I feel very stressed and hyper alert after playing, the doorbell is indeed very nice thinking as it kept on putting pressure on me! Good job. :)
theArtifacts
03. May 2023 · 00:30 UTC
This was as chaotic as I could handle xD

Was pretty fun! A little glitchy in that the packages can clip through the walls and that counts as being in the correct room. So, with blue/green you can easily just run at the wall with the package or even throw it at the wall and if it hits correctly they count.

I got a score of 148 first try. Nice work!
Dominic Graziano
03. May 2023 · 02:19 UTC
checked this out. frantic and easy to get the hang of, thanks for your submission!
Diego Teran
03. May 2023 · 03:53 UTC
Good job! I liked the size of the box being important!
Artemy Zen
03. May 2023 · 20:05 UTC
I was running around with those boxes like crazy! Successfully earned 97 points in the allotted time.
tinykidtoo
03. May 2023 · 20:05 UTC
I found an issue with the color of the purple being colored to look blue when entering the building. I think this is because of the light as you enter. I enjoyed the relaxing sorting this game provided.
cheesepencil
03. May 2023 · 21:51 UTC
Please upload a web build!
Dexort
03. May 2023 · 23:33 UTC
Now THAT is a jam submission! Simple but effective graphics, nice cute sounds, simple and solid controls and that is the most fun game I've played so far! It's so simple but yet so addictive! Great work man, I've nothing to complain about, I guess =D
Spacespytv
04. May 2023 · 12:21 UTC
Really fun, got really frantic and I loved that, you really mastered that chaotic feeling! I wish maybe there was a risky sprint or something with a penalty for messing up, something to let experienced players get a lot more points! ![Screenshot 2023-05-04 131847.png](///raw/9e1/93/z/5b3ed.png) Great work :)
EzAudio
05. May 2023 · 03:07 UTC
I love this for the sounds design alone
Rjdrag
05. May 2023 · 03:14 UTC
Nice work. I got a 107. I liked how the boxes flew further depending on weight/size. I think adding some random audio to boxes like smashing glass for "fragile" boxes would be funny. Simple, well-executed concept.
theStoff
06. May 2023 · 05:20 UTC
Really fun hectic game! Simple concept with clean execution. The only thing I'd say is it wasn't immediately obvious that I only had to place the box in the right room and spent a bit trying to drop them into the door haha
asfdfdfd
06. May 2023 · 16:46 UTC
Wow, i see great potential in this game. Especially in these GOD driven boxes.
Skvader_418
07. May 2023 · 19:54 UTC
Really fun game. The sound effects were great and the controls were buttery smooth.
First time playing, my score is 169! hope that's a good score.
Honest Dan
08. May 2023 · 07:44 UTC
Hey krass, had a couple of blasts through this! General premise was easy to get into, and I quite like that it combined decision making with aiming skills. It always felt like I was playing catchup which is good. One downside is that I felt like on my second attempt, when I attempted to be more strategic and focus on closer rooms before the orange/purple ones, that I ended up getting a worse score! So not sure how much depth there would be to the gameplay, it might end up being that each play through feels roughly the same. I had a good time with it though!