Delivereach by DroidDare
Build your delivery empire. An incremental game

Play it over on itch.io
Controls: - Mouse only - To send a delivery, click a destination - Deliveries are colour coded
Tools: - React - BFXR - Garageband - Aseprite
| Link | https://github.com/ValoursNet/delivereach |
| Link | https://droiddare.itch.io/delivereach |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivereach |
Ratings
| Overall | 191th | 3.56⭐ | 27🧑⚖️ |
| Fun | 238th | 3.24⭐ | 27🧑⚖️ |
| Innovation | 328th | 2.9⭐ | 27🧑⚖️ |
| Theme | 134th | 4.04⭐ | 27🧑⚖️ |
| Graphics | 239th | 3.42⭐ | 27🧑⚖️ |
| Audio | 140th | 3.52⭐ | 27🧑⚖️ |
| Humor | 283th | 2.432⭐ | 24🧑⚖️ |
| Mood | 249th | 3.104⭐ | 26🧑⚖️ |
| Given | 13🗳️ | 30🗨️ |
Gameplay-wise for me it lacked iether difficulty or clear goal. As soon as you have 9 vehicles and few upgrades, there's no point to spende any more money, since you cand click on destinations any faster. Plus with objective as it is now, I didn't see much use in reading time and price of every delievery, 'cause it was much more efficient to just spam everything.
Maybe you could add a timer, so player have to gain as much as they can in given amount of time, or add levels/chalanges, like only using one vehicle or having a limit of deliveries.
It's well made, bug free and alseady fun to play, so with some additions it can be a killer strategy game!
Otherwise overall it works but it lacks a little something I would have preferred it to be more strategic to put a type of unit on a route, or else have the risk of losing money and therefore choose which route to take or not.... In short, there is an idea behind it but to be improved
Final:

I don't think I agree that buying more vehicles should increase the upgrade cost and upgrading increases the vehicle cost. I ended up just focusing on the air transport and sold all my other vehicles to get the lowest upgrade price.
Since upgrading doesn't increase how much you get from a delivery and I could only realistically click ~40 in 10 seconds, I ended up restarting, buying all 40 airships without upgrading at -$3 a piece, and then spamming the highest value location.
After maxing out the upgrades on the non-air vehicles, I build up enough money and then sold all my air vehicles to make the upgrades affordable.
I did play to the end and had fun. I love me some clicker games. Do let me know if I played in the intended way or not.
I like that the background music changes when you upgrade.
Nice entry and nice use of the theme. Not a fan of clicker game but it's pretty fun to calculate time/money and spam click some location.
solid entry
I think a great way to fix this would be to let drivers repeat the same route automatically (from the beginning or as an upgrade) This would turn it more into an idle game where you could spend your time figuring out the most effective routes or lean back and watch you delivering-empire rise.