Parcel Problem by Fiinrii

[raw]
made by Fiinrii for Ludum Dare 53 (JAM)

Deliver parcels, deploy towers, take on the legions. Deliver as many parcels as you can before your overrun, make strategic use of different types of towers to get a new high score. Made by Fiinrii.

Check out the game on Itch: https://fiinrii.itch.io/parcel-problem ld53 ss1.png

Ratings

Overall 875th 3.302⭐ 45🧑‍⚖️
Fun 709th 3.298⭐ 44🧑‍⚖️
Innovation 791th 3.107⭐ 44🧑‍⚖️
Theme 704th 3.798⭐ 44🧑‍⚖️
Graphics 1021th 2.698⭐ 45🧑‍⚖️
Audio 516th 3.31⭐ 44🧑‍⚖️
Humor 630th 3.013⭐ 41🧑‍⚖️
Mood 869th 3.213⭐ 42🧑‍⚖️
Given 34🗳️ 71🗨️

Feedback

jandourek
01. May 2023 · 20:37 UTC
Quite challenging! I like the music and simple but charming graphics!
I think the hitboxes on buildings are a bit too large. Getting stuck on invisible corners was a bit frustrating. Otherwise, I enjoyed it!
My highest score was 1840!
Fishy_F1shy
01. May 2023 · 22:16 UTC
Pretty fun game! Only thing that felt unfair/frustrating was when an enemy spawned on top of me and instantly ending my run.. I was doing so well too :(
Hora-Timer
01. May 2023 · 23:21 UTC
Funny¹
Macbarette
01. May 2023 · 23:27 UTC
Nice game it works well, i really liked the music
Shiiro 10psi
01. May 2023 · 23:47 UTC
This is a passable game. The towers are a bit bigger than the building slots and the icons at the bottom of the screen would lead you to believe, and it doesn't seem like there is any difference between the three and they don't show any sign of doing anything to the enemies until they just explode. The gameplay loop is solid and it never felt cheap when I lost, like it was just a consequence of there being more enemies over time.
SoulReviews
02. May 2023 · 00:12 UTC
definitely some issues with scale. I'd zoom out the camera so the player can see where towers can be placed, probably enough to see about half the play space at once should do it :thinking:

Issues aside, I love that the mailbox shoots like a million letters. Excess is a must for good tower defense games!
bokchoyboy
02. May 2023 · 00:18 UTC
Nice music, pretty fun game! I like how it's a combination of a delivery game with bullet hell/tower defense elements.
Jackaljk
02. May 2023 · 07:46 UTC
I like the idea, but I don't really have time to prepare my defense with towers before I get swarmed and killed.
NutvillageGames
02. May 2023 · 11:17 UTC
Really fun idea, it has a great potential, only thing is that before i can get enough money to have a good defence there are already so many enemies swarming me, but besides that it is a fun game!
Answer21
02. May 2023 · 11:32 UTC
I liked the game, the design is minimalistic and I really like it. The main character is awesome.
D0vid
02. May 2023 · 12:12 UTC
Really fun !! I think the enemy spawned on top of me a few times which was a bit frustrating but other than that I had a blast playing :smile: the main character looks oddly cute and the music was great too ! Well done !
LDJam user 282870
02. May 2023 · 12:48 UTC
Just an excellent game. Very well done. The best part was the pointing arrow after you picked up the package. Good job
LDJam user 280624
02. May 2023 · 13:30 UTC
That was a little challenging but pretty fun nonetheless. I like the music and the tower fire animation. Great job!
Zerovirus
02. May 2023 · 18:03 UTC
Interesting idea to combine a survivors-esque game with delivery and tower defense elements. Speaking of which, holy crap, the towers spit out so many bullets it's absurd. I was expecting them to snipe enemies, rather than vomit purple confetti everywhere lol. Good job!
Ruslana
02. May 2023 · 19:04 UTC
It is a bit buggy, but the concept is fun
Felin
02. May 2023 · 19:06 UTC
The houses are a bit bigger than they look on the backside and I'm not entirely sure of what the different towers do other than the third being pretty good. Overall a solid game, fun to play, the music is really fitting.
xbcw
02. May 2023 · 19:08 UTC
The retro style was great. The music track slapped.
frelude
02. May 2023 · 19:39 UTC
The fedex X tower defense concept is interesting. The different turrets mechanics looks too similar, in my opinion.
I like the music, but less the different art with different pixel sizes.

Overall this was pleasant to play.

Well done.
EthernalStudio
02. May 2023 · 20:08 UTC
The game wasn't bad, the graphics were pretty simple. Overall fun, some things were a bit proportional but thats okay. Sure check it out,
JimmyMcGinger
02. May 2023 · 21:22 UTC
Really liked the music in this. The idea of delivering while not being able to attack besides from the towers was a good one.
Wolfier
04. May 2023 · 04:41 UTC
I would basically repeat what frelude said. I will add though that I think you need smaller hitboxes as they feel a bit unforgiving.
Pixelce
04. May 2023 · 07:55 UTC
I liked their music. You need to improve a little more on the visual. Good luck.
LDJam user 342640
05. May 2023 · 01:56 UTC
Pretty cool, and great music to boot :)
LDJam user 301295
05. May 2023 · 12:48 UTC
Cool entry. The towers are a bit large and it's not clear how they hit enemies. Sometimes enemies seem to walk just through them. The large particles also make it hard to see. You have a good rythm and melody in your music, something many people struggle with, you just need work on Mixing and Mastering so the different instrument layers work better together. This feedback is meant with the best intentions, I hope you take it as such :D
YurisCat
06. May 2023 · 16:53 UTC
cool game! I think the protagonist is very cute! The music also gives me a very relaxing feeling! I saw in your profile that you have already released a commercial game, which is great! Looking forward to your more works!
SlickClyde
06. May 2023 · 17:46 UTC
Fun score attack game. The music really adds some intensity, nicely done! However, on my 21:9 monitor the top and bottom of the screen was cut off and the sprites looked really big.
automatonvx
07. May 2023 · 22:48 UTC
Liked the soundtrack, it really helped me maintain interest retrying to get a better score. For the visuals a more consistent pixel size for the art would have really helped everything feel nicer, but it was still serviceable. I was getting a little bit annoyed at the UI at the bottom of the screen that obscured the enemies a bit and caused me to run into them which felt unfair. Also might have liked the zoom level to be a bit further back so I could see more around my player. Also would have liked to have had a little pause to place the towers rather than trying to run and place at the same time which felt awkward. Was a little a bit unclear what the 3 different buildables did differently, i'm assuming maybe damage. A simple mechanic but like many mechanically simple high score games chasing that high score kept me going and having fun for a few runs. Decent effort, kind of carried by the soundtrack to me.
Stevie257
15. May 2023 · 19:53 UTC
I applaud the developer's dedication to creating visually cohesive graphics that contribute to the game's overall atmosphere and storytelling