Rover Herd by JHax
A series of villages on a series of islands long for yet another series of strange creatures.
It is your task to deliver those creatures to said villages.
To do this you will have to master the tools of the trade and also come to understand the behaviours of the mysterious beasts.

Post jam fix Fixed a bug where the game crashed after the tutorial boxes in some browsers / set ups
* Post jam build * Added a Windows build
| Link | https://jhax.itch.io/rover-herd |
| Link | https://github.com/JHax-94/JHax-GameJams/tree/master/LD53 |
| Link | https://jhax.itch.io/rover-herd |
| Original URL | https://ldjam.com/events/ludum-dare/53/rover-herd |
Ratings
| Overall | 477th | 3.679⭐ | 44🧑⚖️ |
| Fun | 588th | 3.44⭐ | 44🧑⚖️ |
| Innovation | 152th | 3.902⭐ | 43🧑⚖️ |
| Theme | 525th | 3.964⭐ | 44🧑⚖️ |
| Graphics | 739th | 3.452⭐ | 44🧑⚖️ |
| Audio | 501th | 3.345⭐ | 44🧑⚖️ |
| Humor | 677th | 2.943⭐ | 37🧑⚖️ |
| Mood | 631th | 3.488⭐ | 43🧑⚖️ |
| Given | 45🗳️ | 70🗨️ |
And for anyone who can't get it to load, i managed to open it only in chrome.
If you've got more info I'll try to take a look!
I felt like shepherd dog with his flock of very weird sheeps
I really like the diversity of the mechanics, and that every level introduces something new and interesting.

(I had to play it in Chrome, in Firefox never load)
The game feels very polished and complete. Very nice job! You took a few simple and clear mechanics and really made them work together to make for interesting gameplay. I was even overjoyed to discover that I can push the creatures around if I want to save on bait (and for the pure fun of it :smiley_cat:).
Shame there is no downloadable version, as the web version has performance issues on latter levels. On level 7, I experienced enormous slowdown about half-way through (the game was running at something like 25% speed). Level 8 started fine, but the slowdown happened again, and finally it just stopped and threw a black screen. I was playing on Firefox.
@aviv-levy @weirdbitgames desperately need to figure out how the camera controls in PixelBox work! Would loved to have had a sort of "zoomed in" mode to make some of the smaller bits a bit clearer for folks who prefer that. I've done a lot of tinkering with how PixelBox works so I'm not sure how all of that would end up going with the built in camera stuff.
Glad you enjoyed it despite some performance problems though! :smile: