The Ferryman by Lomby

🎮 Play on Itch!
Embark on a chilling adventure into the unknown in this haunting point-and-click adventure game. You find yourself awakening as a lost soul, shrouded in darkness with no memory of your past life. Traverse through the mysterious realms of the underworld, to deliver your soul to it's final resting place.
Controls:
Mouse only (points you can move / interact with change your cursor colour).
Note: There is audio, but it's just a background hum on the first scene which you might have to turn up your volume to hear! Unfortunately due to running out of time, there's only the entrance and exit points to the Docks scene.
Also to save you looking around for ages, I'll put a few spoilers in a comment below.
Retro Dev Log:
Unfortunately started late on this due to other commitments, so struggled with scope again. (Seems to be a recurring theme for me in LD!) Actually managed to include audio and sfx this time, the artwork is kinda all over the place as I only really had time for rough drafts, but I'm pretty happy with the direction of some of it.
Would love to have actually included all the NPCs I had planned, and do another pass over most of the pixelart, but had to cut a load to get it finished. (Sorry that the 2nd scene, the Acheron River, is so long - there was meant to be a few interact points to go back and forward.)
First time doing real animations, lighting, environments, and a completely new control scheme type for me, so overall pretty happy with the result.
Sound effects obtained from https://www.zapsplat.com
| Itch | https://lombygg.itch.io/the-ferryman |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-ferryman |
Ratings
| Overall | 842th | 3.333⭐ | 44🧑⚖️ |
| Fun | 909th | 3.06⭐ | 44🧑⚖️ |
| Innovation | 778th | 3.119⭐ | 44🧑⚖️ |
| Theme | 1078th | 3.179⭐ | 44🧑⚖️ |
| Graphics | 702th | 3.536⭐ | 44🧑⚖️ |
| Humor | 976th | 2.324⭐ | 39🧑⚖️ |
| Mood | 127th | 4.131⭐ | 44🧑⚖️ |
| Given | 44🗳️ | 72🗨️ |
I missed the coin on my first try, but found it on my second. Overall, it was a pleasant experience and did incentivize me to replay :grin:
Though even after playing through it multiple times - still not sure what the timing was on the bat creatures, haha.
Great entry!!
Definitely some janky interaction points in the first two scenes sorry @exilon! Ran out of time and just had to drop some prefab versions in to give some interaction options, and unfortunately didn't hook it up to remove the sprite after you collect the coin (if the dialogue says you take it, then it moves into your 'inventory') @zimny11 @scooters
With the flying creatures, you have to click on the ground underneath them to move to be close enough, then click them to shoo away. They were all added in like the last 2 hours so it was just whatever worked at the time :sweat_smile:
Hopefully going to be able to tidy up some of the animations and controls in a post jam version, but not sure when I'm going to get the time for it!
Was definitely trying more for an unsettling feel and mood to this game, so I'm so glad to hear that it seems to have come across! Thanks for the kind words @alec-cunningham @fabula-rasa @igor-minenko
@svenerik - wasn't the intention to have any anti-aliasing, must have been a setting somewhere when I imported the pixelart! Will sort soon!
@zenbreaker @jitspoe 4 endings in this version, gonna be more at some point hopefully!
@bart-diepvries more scenes were planned, but had to cut the scope!
Nice job
I hope you update!
Like you already said, it would be good to have a few more things to interact with and some backtracking; hopefully you keep working on it!
https://www.twitch.tv/videos/1813689516
I liked the lore, the story telling, the animations, and that sense of mystery and unknown.
- a larger area for clicks (at first it took me a while to find where to click on the docks)
- a tracker of which endings where obtained (I like that you numbered them but my memory is bad - I think I got them all, though)
One question: the person who took your coin is one that ended up being not included on this version, right? Because at first I thought it could be the person on the first area but in hindsight they don't seem tall or gray enough 😅
I didn't explore more than one ending, but the short experience I had was cool and unique. Nice work!