Delivering Better Worlds by T C
Load up supplies and launch your ship to inhabit new worlds. The better you pack, the more you pack, the better the world gets inhabited! Play through 4 levels of increasing difficulty, match spaces by color for bonus points!
Click and drag on pieces, and drop them from the top of the board! Use Q and E (Keys can be rebound in the options menu!) to rotate Clockwise/Counter Clockwise. Beware, once pieces are dropped, that's it! So plan carefully.
| Link | https://theworldsquid.itch.io/ld53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivering-better-worlds |
Ratings
| Overall | 915th | 3.25⭐ | 52🧑⚖️ |
| Fun | 703th | 3.3⭐ | 52🧑⚖️ |
| Innovation | 597th | 3.33⭐ | 52🧑⚖️ |
| Theme | 1084th | 3.16⭐ | 52🧑⚖️ |
| Graphics | 839th | 3.25⭐ | 52🧑⚖️ |
| Audio | 651th | 2.94⭐ | 52🧑⚖️ |
| Humor | 892th | 2.554⭐ | 48🧑⚖️ |
| Mood | 1006th | 2.968⭐ | 49🧑⚖️ |
| Given | 79🗳️ | 110🗨️ |
https://cdn.discordapp.com/attachments/835412288336429056/1102770598867906590/image.png
@the-neon-shark if you saw that the levels had variety, you were probably pretty close to the end! We tried to keep it short with only 4 levels. Thanks for playing!
@bo-dangles Yeah, we also tried leaning into the color matching aspect instead of getting full lines to make it a bit less tetris-like, which could have been a good or bad thing. Glad it was fun!
@gabriele-marconi Yeah, we had a live guitar riff played! It was recorded on a phone though so the quality isn't the best, but I liked it! We're a fan of making intro text crawls like that for that very reason. Thanks for the comment!
Graphics were solid, had an EGA PC game feel to them. Sound was decent as well. Good game :)
@vectrex28 Thanks! I honestly cut down the number of levels just so people wouldn't think it took too long...... but I guess I should also consider people who like the gameplay! haha, whoops! Thanks for playing!
@pouny Thanks for the kind words!
@adam-gaskins We definitely tried to make the color matching more important, just to have a different twist on this style of game. Thanks for playing!
@csimpson Thanks for the kind words! Glad you had fun.
@peterfiftyfour Agreed, seems like there's lots of ways you could take the Tetris base and expand on it. Thanks for playing!
@legingergamer Yeah I think knowing Tetris well almost hurts you a little playing this, because the lack of being able to tuck under and things like that. Glad it did manage to click eventually, hopefully that meant it wasn't too far off base. Big improvement on scores!
@pralista Yep! We tried to make something similar, but different enough to feel distinct. Thanks for playing.
@oradimi Wow, very impressive score! Thanks for playing!
I recorded myself playing to provide as much feedback as possible.
https://www.youtube.com/watch?v=GGUPFjqkYdA
@100th-coin Wow, I'm on T.V.!!! HI MOM!!! :) Thanks for the recording, that kind of feedback is always useful for seeing how new people experience it. Funny you get so wrapped up in your own ideas and time constraints that it's easy to gloss over making sure the player knows the basics! I wasn't sure on putting too much focus on traditional Tetris "mechanics" - with going for full rows, but honestly I don't see why not. Also, thought I recognized the LD name... I played your last LD submission with the harvest festival, and the blockbuster one. Great stuff!
Definitely tested my improvisation-on-the-fly skills. Good game!
Gameplay component itself... There is something interesting in this, but there was much less tactical component for which Tetris was loved. Here it is rather easier to play at speed and bet as much as possible. Well, that is, it does not make sense to develop this idea, as for me. And, well, I didn't really see the disclosure of the topic, or it seemed very strained for me.
But as part of the jam, it was fun to play this - thank you for such an experience.
@shiiro-10psi Solid score! Yeah, I found balancing score matching to fitting as much as you can in was pretty interesting, and a fun twist. Thanks for the kind words!
@paulsams :sweat: geez, looks like we came up short in pretty much every aspect for you, huh? :sweat_smile: Oh well, thanks for playing!
The theme did feel a bit tangential to the mechanics. I also started to get a bit sick of the scoring sound effects after a while but the rest of the art was really nice.
@phoenix-fireflower Thanks for the feedback! I definitely noticed a bit too late how picky the clicking on pieces was, I agree that's a big thing to fix.
@asfdfdfd Thanks for playing!
I played a game where you delivered a package to a house as a person. Mechanically it was a shooter, nothing to do with delivering. but the game itself was about delivering the package. If you want to compare pure mechanics of a game to the theme you can say it's "tangential" for any game in the jam.
@sylf Yeah, without reading the opening crawl, or the main page, we didn't really do a very good job of having in-game instructions. Definitely a huge oversight on our part. Interesting with the controls feeling laggy, I didn't notice but I'll play it again with that in mind and see what went wrong there. Thanks for playing!
@jelch Hah, it is surprisingly tough to switch mindsets after playing enough Tetris! Someone else suggested maybe also having a completed row bonus, I think that would help ease people comfortable with Tetris into the game better. Thanks for playing!
@flying-dog-fish Thanks for playing!