XEDEF Delivery by ThunderChief
Synopsis
Welcome to this cool suburbs neighbourhood, you are the mailman delivering packages.
You could be nice and kind with the people, but clock’s ticking and your boss is expecting you to generate positives incomes. Stop being lazy and go to work sport.
Full speed and drifting around is your job now, stop delivering packages by feet in front of the door, throw it directly ! (Does it really change from real delivery package ?)
Anyway your boss gave you a note :
BOSS NOTE
"My name is Jeff, but you should be knowing my name already you lazy.
You’ve visited your new work place, now you will deliver those *beeep packages.As I told you yesterday, here’s a little cheat sheet to remember how to do your work kid :
Use your WASD (or ZQSD you frenchie baguette) to move around with the van, but do not forget, in order to turn you NEED to press W (AND WHY WOULD YOU SLOW DOWN ? SCHNELL SCHNELL YOU NEED TO WORK).
Then to throw your packages, you can use your left click muscle to throw it to the left, and right click muscle to throw to the right, pretty simple but could be complicated for you, you stupid worker.
Throw them directly in front of the door, when you are low in packages come to the Post Office and grab some again. Don’t forget to fill the gas sometimes.
Use the P muscle to turn on or off the music, but don’t slow down because you are listening to music, I will know it.*
Finally, use the SPACE muscle to honk, well there is no one on the road but feel free to bother everyone, but stop bothering me now !
Happy 1st May and go to work !"
So. We guess you have enough informations. Let’s deliver packages with style.
Team :
Fergal/Fergal - Physics Programmer
ThunderChief/Gregory Largange - Gameplay Programmer
TioLouis/Louis Desirant - Gameplay Programmer and Level Designer
Routard/Tom Bonnot - 3D Artist
Arthur - Emotional support cat
Anna & Leni - Voice Artists, special thanks to them
Misc
All textures of the ground come from Substance Share (well what it’s like today on Adobe snif) Skybox is from Free Stylized Skybox on Unity Assets Store Some voice are from us, some aren’t!
Screenshots

Release notes
XEDEFDeliveryv3: Fixed Bug where a package was the focus of the main cam at start
XEDEFDeliveryv4: Changed Bullet Time Cam to LookAt Cam
XEDEFDeliveryv5: Small Gameplay improvements, Play Again button now works !
https://youtu.be/Vhb5BCH9aPQ
Ratings
| Overall | 973th | 3.167⭐ | 38🧑⚖️ |
| Fun | 884th | 3.083⭐ | 38🧑⚖️ |
| Innovation | 1056th | 2.757⭐ | 39🧑⚖️ |
| Theme | 377th | 4.111⭐ | 38🧑⚖️ |
| Graphics | 497th | 3.829⭐ | 40🧑⚖️ |
| Humor | 227th | 3.736⭐ | 38🧑⚖️ |
| Mood | 656th | 3.457⭐ | 37🧑⚖️ |
| Given | 41🗳️ | 71🗨️ |
The voice lines are a great addition, goes perfectly with the mood.
There was an issue with resetting the game state when trying again from the game over scene. I had a goal circle that was staying in one spot on the screen, no mater where I looked.
We made a very similar game!
The camera doesn't help either.
Shooting packages was also way too powerful : even the shortest click I could do I had to be about 5 truck length away, barely could see the target. Most of the time the package went flying through the ground, houses and most props to end up at the opposite side of the map :/
I did manage to get a few ones and got up to about 350 bucks before running out of gas.
I think I would have liked a more controllable truck, the challenge could've been there even with good maneuverability.
A minimap would've been really helpful too.
The voicelines did make me laugh though haha !
The car was intended to be a bit touchy to control but we understand that it can get very frustrating ahah. We will look into tuning the controls a bit in further builds. Glad that the voice lines cracked you up, it still does for us all the time ahah.
Thank you a lot for this quality feedback !
Main problem are controls, it was extremely confusing and uncontrollable (it's not about not being on road - but being stucked half of the time breaks the immersion). Graphically it is nice, but the blur and such is a bit over-did (together with controls and fast rotation times it did feel a bit nauseous.
Nice work on the details though (boxes bouncing in the back) and there is some math behind delivery plus funny notes. Had a good laugh!
Nice entry 👍 motion blur was maybe a little bit on strong the side
The elevation of the map is a real plus and make the level way more interresting
Now since every comment revolve more or less about the controls, we will definitely have a deep look at making it more controllable. We recognize that it also doesn't help that the streets are narrow and sidewalks high, making you bump around alot and ending in someone property.
@mezix @smoky01 Thanks !
@jupiter-hadley Thank you for featuring us in your compilation ! As a side note, you could have also launched packages from the right by using the right click of the mouse :D. It is written in the main menu, but you might have missed it ^^
I will definitely be interested in giving this another shot if you decide to make a post jam version (assuming I see the notification of course)
Thank you for your kind words and your message
Thank you too @dzugaru