Drone Delivery by uNclear Physicist
A first game jam attempt by uNclearPhysicist and Cixsixcix. Made in Godot 3.5.2 (neither of us had ever used any game engine before last week).
Collect and deliver packages by drone. Swoop down to collect red, blue or green packages. Deliver them to a matching red, blue or green building to score a point. Avoid the buildings and the ground, as crashing into either will result in game over. Try to set the highest score you can!

Credits:
Programming: uNclearPhysicist
Graphics: Cixsixcix
Sound: mixkit License: Mixkit Sound Effects Free License
"Godot 3.x Project Starter" code base by jhlothamer. Downloaded from github.
| Link | https://unclearphysicist.itch.io/drone-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/drone-delivery-4 |
Ratings
| Overall | 1128th | 2.857⭐ | 30🧑⚖️ |
| Fun | 1160th | 2.556⭐ | 29🧑⚖️ |
| Innovation | 1211th | 2.148⭐ | 29🧑⚖️ |
| Theme | 477th | 4⭐ | 29🧑⚖️ |
| Graphics | 992th | 2.815⭐ | 29🧑⚖️ |
| Humor | 1055th | 1.729⭐ | 26🧑⚖️ |
| Mood | 1145th | 2.537⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 38🗨️ |
I think clearer indicator of what color the package is would be helpful. Keep in mind having a non-color indicator is valuable for games like this as an accessibility option as well.
The audio was decenet and it's amazing to me that you managed to include all the different screens and volume slider.
Well done!
But nothing new or outstanding. It's good, but not great.
@recyx Most of the menu screen layouts including the volume slider tool came from the code base I grabbed off jhlothamer's github, so fortunately most of the menu work was just linking up my game and game over scenes to that setup. Good job on getting a high score of 6, think my PB during testing was 8 or 9!
@adam-probert Oops, removed the LD embed until I can upload a working version. I feel the same about the thrust, wish I had more time to try out different flight mechanics.
@partysquadmember Upon a missed package leaving the left side of the screen a new one should spawn in on the right within a second or two, must've bugged out -__-
@bloodyaugust A drop-off zone indicator was the number one thing I wish I could've added in time, sadly started working on the game too late into the weekend and had to cut corners. Lesson learned for next time!
A game is quite simple, but it feels like a game, so it's a game :smile:
I had two problems with the gameplay:
1. It was not clear that you need to come close to the colored building to deliver the box, and not slide/land on it
2. After I missed one package I never got another one, and only an infinite line of empty grey rooftops awaited me...
Good luck with learning Godot!