News Flash! by Shaggy
Intro
Get ready to hit the ground running (and jumping!) in this fast-paced mail delivery game. As the neighborhood's newest delivery person, you'll need to sprint and leap your way from house to house, tossing newspapers onto porches with pinpoint accuracy. But don't take too long or you might get a bad review – speed is the name of the game in this high-energy challenge.
With arcade-style movements and thrilling parkour options, every run is a chance to test your skills and push yourself to the limit.
So why wait? Grab your delivery bag and get delivering.
Post your completion times below to compete!
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Controls
Move using WASD and mouse. Jump with SPACE. Throw newspapers using mouse click or E. Also playable using controller or touch screens.
Technical details
Written in Typescritps with NodeJS in a home made engine. All assets except for the trees are made by us during the jam. Don't forget to try out the foldable grass!
External assets
Tree models:
https://free3d.com/3d-model/low-poly-tree-498046.html
https://free3d.com/3d-model/lowpolytree-816203.html
https://free3d.com/3d-model/low-poly-tree-24775.html
Updates
5/5-23:
Fixed a bug where newspaper would stay and immediately trigger house deliveries on restart. Also release the mouse pointer when getting to end screen.
| Updated | https://ldjam53.rlyeh.nu/ |
| Original | https://bjorkgustav.se/News-Flash/ |
| Github | https://github.com/Praccen/News-Flash |
| Original URL | https://ldjam.com/events/ludum-dare/53/news-flash |
Ratings
| Overall | 1193th | 2.596⭐ | 28🧑⚖️ |
| Fun | 1131th | 2.654⭐ | 28🧑⚖️ |
| Innovation | 1199th | 2.269⭐ | 28🧑⚖️ |
| Theme | 693th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 944th | 2.98⭐ | 27🧑⚖️ |
| Humor | 1050th | 1.818⭐ | 24🧑⚖️ |
| Mood | 1158th | 2.417⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 40🗨️ |
Time and time again I shot a newspaper on the target, just to see it slide out of it, which made me stop in my tracks to shoot again, going against the idea of speed you seemed to want for your game. I felt like jumping wasn't needed, a more carefully crafted level would have helped with that. Movement feels good though, and the idea is neat.
@leking Yeah, we didn't have time to make more/bigger levels unfortunately. Thanks for the feedback and for playing!
@flying-dog-fish Thanks! Our experience was that some mobile devices was struggling a bit with the folding grass, so opted to have it disabled by default. Nice of you to check it out!
@gatlink Thank you for playing! I agree that there isn't really a need for the jumping, other than throwing the newspapers further. If we make more levels we'll keep that in mind!
Was the dithering on the housing indicators an engine limitation or an artistic choice? I think its interacting a bit weirdly with the shadows, maybe alpha instead of dithering would work better. The grass looks nice though :)
In terms of gameplay: maybe adding more obstacles in the level to make the player more conscious of their movement, or some verticality element could spice it up a bit.
BTW I think according to the rules, if you use external art assets then you are supposed to not request to be rated in Graphics, since the expectation is that things are made within the Game Jam time restrictions. Otherwise it is not really fair to other participants.
@jk5000 Thanks! We wanted to keep it simple this year and focus on mechanics as previous years we have been a bit too optimistic of what we have time for. Trying to find the balance!
@zubspace Thank you! We aimed to be as inclusive with platforms/input as we could :)
@misscafeina Thanks! We had adding audio in our plan but sadly we ran out of time this jam!
@wrong-timeline Thanks friend!
@tebiondl Great run then! I think that is pretty close to our own records so well done!
@elflashor Thank your for the input!
@francis The dithering is a feature we've had for some time and like, I think it looks a lot better on higher resolutions though. We'll have to look into the shadows though!
Oh We have to take a look at the rules again then, thanks!
@essillore Thank you!
@rodrigo-denubila Thank you! Doing as much of the rendering/physics as possible is great fun!
@ardorugus Thanks!