Astro-Web Deliveries by Ryder the First

[raw]
made by Ryder the First for Ludum Dare 53 (JAM)

Game about delivering packages to planets. Mouse to control. Exclamation points appear near new packages, and arrows will guide you to package dropoff locations

Ratings

Overall 1053th 3.048⭐ 23🧑‍⚖️
Fun 860th 3.119⭐ 23🧑‍⚖️
Innovation 902th 2.976⭐ 23🧑‍⚖️
Theme 763th 3.738⭐ 23🧑‍⚖️
Graphics 916th 3.095⭐ 23🧑‍⚖️
Mood 1046th 2.861⭐ 20🧑‍⚖️
Given 13🗳️ 20🗨️

Feedback

JP Design
03. May 2023 · 05:25 UTC
Simple and fun concept, wish I could see it developed further, perhaps some enemies or other obstacles.
Controls have a nice arcadey feel.
BigTex
03. May 2023 · 21:57 UTC
love the art. wish it had some music. but otherwise simple and fun
Johnsensei
04. May 2023 · 01:28 UTC
The controls were smooth but I had trouble understanding where I was supposed to take the packages. Do the exclamations point towards drop off points or just packages?
🎤 Ryder the First
04. May 2023 · 02:06 UTC
@johnsensei exclamations are pickups, arrows point to drop offs. thank you for playing!
binroot
04. May 2023 · 02:35 UTC
I'd play an entire franchise with this art haha!
meepy
04. May 2023 · 02:36 UTC
controls as smooth as butter, i loved doing loop-de-loops around the planets :3 wish there was a bit more to do though, like shoot/dodge bullets? this kinda space arcade game just begs for more explosions!

took me a while to figure out how to find pickups and drop-offs until i read your comment above ^^;
Joe Stack
04. May 2023 · 02:38 UTC
A great start, the movement and animations felt really smooth just needs a bit more depth or progression to keep me playing
Terquey
04. May 2023 · 02:41 UTC
That was pretty neat! I think some audio cues for packages spawning/being delivered would have helped a lot with feel, but the actual gameplay was fairly straight forward. It was a little hard to tell which planet I needed to drop a package off at however, especially if the top part of it was off screen. My first thought is instead of a single arrow at the top, maybe a square sort of bracket shape around the planet? Or, the drop-off arrow rotates around the planet with the player? Just my thoughts, nice work!!! :smile:
dusho
04. May 2023 · 17:30 UTC
quick, fluent and silent game.. movement was nice and smooth.. correct speed to keep it challenging
James Laird
08. May 2023 · 01:49 UTC
This is incredibly compelling! Arcade-style game with multiple packages and delivery points. Should I detour to pick up another package? Drop off one of the ones I'm carrying now while I'm in the neighborhood?
I wished for a minimap or stronger distance-tracking for the offscreen indicators, so I could plan my routes a little better.

I've played a number of similar "pick up a package and drop it off" games on LD; this game convinces me that all of those other games would have been more fun with multiple simultaneous packages and destinations.
Essillore
08. May 2023 · 02:58 UTC
Loved the aesthetics of your "start of play" icon, like the planets in game too, but they're small. I'd have expected some differences between planets? Gameplay smooth. Green pointing arrow hard to see. I was disappointed in the timer, I'd have played it longer, but on subsequent playtroughs the wait time before you get into action (i know, it is just seconds), got me out of the "one more" loop. Good job! 12 hours? Wuut!
Kristina25
08. May 2023 · 08:43 UTC
The visual is nice.
It would be nice to add main menu. The start is too fast) And i had troubles to understand what i am supposed to do(
Trakina
08. May 2023 · 13:31 UTC
Simple and fun, although, if your mouse cursor is close to the ship, it feels like its going too fast.
LDJam user 233347
08. May 2023 · 18:43 UTC
What it lacks in mood - it makes up in fluid controls and nice flow - and matching the theme.
Blue Pin Studio
09. May 2023 · 07:12 UTC
Great entry! Especially for 12 hours! I flew around a lot longer than i thought, that movement trail is very satisfying
Kitira
11. May 2023 · 16:31 UTC
Nice game! I hadn't seen the arrows at first because I assumed that they would be as noticeable as the exclamation marks. But my bad, they were there! ^^ After that it went really well :D The controls are fun, the reaction to the mouse is smooth. As an improvement I think a small mini-map or a distance indicator to estimate approximately how far away the pickups and drop offs are could be helpful to plan the route. But nevertheless, the game is already really fun!
Tanner Shelton
12. May 2023 · 03:31 UTC
Fun concept! It took me a minute to figure out what was I was supposed to do, and a bit to figure out the arrows and exclamation marks. I felt at times that the exclamation marks were too big and got in the way. I really enjoyed the art
JHax
15. May 2023 · 18:44 UTC
Good little arcadey game, really impressive for just 12 hours!