Drop Dead Delivery by Martta

[raw]
made by Martta for Ludum Dare 53 (JAM)

Controls

  • WASD: Move
  • Left-click: Shoot
  • Righ-click: Melee
  • Alt: Roll
  • Space: Jump

About the game

"Neither snow, nor rain, nor heat, nor gloom of night stays these couriers from the swift completion of their appointed rounds" - Motto of US postal service

...but in this game, you'll have to add "ghouls" to the list! Lucky for you, you're packing some serious heat in the form of a shotgun. So, don't be afraid to let loose a few rounds and show those spooky specters who's boss.

photo-grid.png

"There's some kind of dark symbiosis between lunatics and the Postal Service." - Don Novello

Embrace your inner lunatic and get ready to show those ghouls who's boss!

With each successful delivery, you'll earn more points and unlock new power ups that will boost your abilities. But don't let the pressure get to you. Stay cool, keep your aim true, and remember that you're a package delivery machine!

So, what are you waiting for? Grab your mailbag, load up your shotgun, and get going!

Post jam updates: Web-release, security fixes for highscore table and bug fixes (see github for details)

Ratings

Overall 395th 3.741⭐ 29🧑‍⚖️
Fun 234th 3.815⭐ 29🧑‍⚖️
Innovation 836th 3.06⭐ 27🧑‍⚖️
Theme 707th 3.796⭐ 29🧑‍⚖️
Graphics 762th 3.407⭐ 29🧑‍⚖️
Audio 382th 3.537⭐ 29🧑‍⚖️
Humor 754th 2.808⭐ 28🧑‍⚖️
Mood 391th 3.759⭐ 29🧑‍⚖️
Given 15🗳️ 30🗨️

Feedback

Saryah
03. May 2023 · 13:00 UTC
When you's the apocalypse, but peeps still gotta get their Wish order. XD Neat controls and gameplay, great entry!
UnitOfTime
03. May 2023 · 14:45 UTC
That was fun! Has a nice balance of ammo vs Zombies to keep things interesting. The fact that I can only see where my light is shining makes it way more exciting.
Stellarr2
03. May 2023 · 15:01 UTC
Nice game, I think the concept is cool, getting to destinations to do something all while fighting off enemies with limited ammo. Cool idea for a horror game. Art style was basic low-poly, nothing bad about it but it was pretty simple. I liked the voices for the ghouls, that got me a little tense as I was rushing to find ammo. I like that I couldn't find any health pickups, I think it adds to the horror feeling of the game. Speaking of, it had a nice horror feeling to it, not being able to mow down lots of enemies with lots of ammo was big. A big part of survival horror is making the player feel weak and I did not feel like I could take on all the ghouls. I wish there was more you could do to fight them, like maybe locking them in certain places, I was on the roof of the house and I thought it would've been cool if you could run back down the plank and shoot it down so the ghouls would die when they try to follow you. My main criticism is the theme, it was really only there in name and looks. You weren't delivering to anybody, like the house was there but it felt like you were turning on generators instead of giving people packages. I think the game would've been really cool if you were like a courier to people who are still alive and hiding from the ghouls, that would've fit the theme better and have been cooler.

Overall, lot of potential, good game right now, I had fun playing but I think it could've fit the theme of the jam better, not that it has to, but it was the main thing I noticed aside from the actual game.
🎤 Martta
03. May 2023 · 15:33 UTC
@stellarr2 In Finland Posti delivers packages to a locked box close to you where you pick it up with a code you receive with SMS message. :)
Crompo
03. May 2023 · 18:17 UTC
Good stuff, the fact that bullets are pretty hard to come across made it feel pretty intense! I like that there's some verticality also despite being top-down
Procok
03. May 2023 · 18:18 UTC
I reallly like this. Most engaging for me so far. The music is so good, very intense. The movement and shooting is perfect. The graphics are decent, Robloxy. :D
Good job, seriously! Great submission.
Emily-TTG
03. May 2023 · 18:18 UTC
Really nice piece! The controls and camera felt good to use and the experience as a whole was very well put-together. If I had issues they would be the lack of feedback during weapon cooldown, and perhaps the ammo being too sparse relative to enemy spawns. Great work!
Procok
03. May 2023 · 19:12 UTC
I had to get the high score... xD
2303
I think it is unplayable afterward, there were so many zombies I had to jump only on fences and stuff, but it was lagging so hard. I had under 10 fps. xD
My fav game so far!
🎤 Martta
03. May 2023 · 19:45 UTC
@remus Wow that is actually really high score! The web build has terrible performance and it took great effort to make it to run even that well. The Windows build has greatly improved FPS. The game was made with Godot 4.0 which has very buggy web builds still.
Procok
03. May 2023 · 20:10 UTC
@martta Yeah I know the feel, I also made my game in Godot 4.0 xD
ugly_robot
03. May 2023 · 21:33 UTC
This was such a cool entry - I really liked the interplay between the limited ammo, and using the melee to give myself space. A stunning amount of mechanics for a jam game - between the defensive rolls, the upgrade system, and the 'capture point' deliveries - they all blend together to make a great experience!

Love the vibes - that creepy ps1 style mixed worked so well with the stretched faces, a very cool effect.
It was very enjoyable just dashing about that map, getting to explore the little areas. There were some cool encounters at the choke points, or when you could roll into a ditch, then had to navigate your way back out.

And that stereo audio slaps! That kick drum has some real punch, love it!

Excellent job with this!
sergilazaro
04. May 2023 · 11:58 UTC
Godot represent! (I didn't have the courage to try using 4 so mine is made with 3.5)

Nice mood and intensity :)
LDJam user 279622
04. May 2023 · 12:13 UTC
the pro gamers know - you go to the roof and hold alt to win the game

no need to thank me
Bea
04. May 2023 · 18:40 UTC
This was really solid and I had a lot of fun. I think my first run spawned the delivery point somewhere inaccessible, but after that I had no issues, and a nice tense time. I like that ammo management was genuinely tough. GG
Wolfier
04. May 2023 · 20:00 UTC
Well that was interesting, I think the pieces all work pretty well together. I do kind of want to criticize your use of movement speed to increase difficulty, never been a fan of mechanics that eventually force you to lose, but that might just be me.
Devil_ovo
06. May 2023 · 13:35 UTC
Fun game. The sound of enermy is amusing. I suggest that maybe you could add a collider to prevent players from falling off the world. I have died from that several times. T_T
🎤 Martta
06. May 2023 · 14:05 UTC
@Devil_ovo Do you mean you Dropped Dead XD
megalukes
06. May 2023 · 15:42 UTC
Hey, thanks for your comment. Our games are indeed very similar! I had a lot of fun playing yours. I loved the atmosphere and how you used the flashlight and the labyrinthic paths to convey this sense of urgency while wandering around. It took me a while to figure out and find the stairs, so I spent a lot of time running from enemies until I understood you could climb the buildings haha. My only complaint is that the enemy spawn rate was bit high, but I suppose that was planned to increase the difficulty over time. Really nice entry, I loved it! Kudos for the online score, it was a nice touch! (felt great to be in the third place ;D)
![chrome_LDkgxZgbYy.png](///raw/8ef/8/z/5b7bd.png)
ildfuglen
06. May 2023 · 15:45 UTC
Thanks for sharing this! Played on stream, https://www.twitch.tv/ildfuglen
LexUor
06. May 2023 · 17:19 UTC
Interesting game with simple but addictive gameplay. The atmosphere of the zombie apocalypse is conveyed very well. The soundtrack and graphics are very nice. It's fun enough to play.

It's a pity that zombies cannot be kicked off the roof, they hang in the air at the level of the roof and come towards you again. Also, the number of zombies is growing exponentially, which very quickly makes the game almost impossible. It is a pity that there are no first-aid kits.
🎤 Martta
06. May 2023 · 17:49 UTC
@lexuor There are actually first-aid kits, they start spawning after you are below 50% health. You can also get fully healed and +10% max health when finishing delivery round. Yeah I am also sad that the zombies do not fall of the roof. I would have added as a post jam patch, but I dont know if that would have been counted as bug fix or a new feature, so I left it out.
LexUor
06. May 2023 · 18:23 UTC
@martta, So I just didn't notice the first aid kit))
Was the ability to fall off the edge of the map originally planned?
🎤 Martta
06. May 2023 · 18:29 UTC
@lexuor Yes it was planned and we had a ticket for it on our backlog, but we ran out of time.
Makhan
07. May 2023 · 16:01 UTC
This was a really interesting and fun experience, well done everyone. I really liked the audio as I found it really drew me into the game, reminded me of old school resident evil.
Tomssuli
09. May 2023 · 20:53 UTC
Wow, that was intense! The tsombies sounded angry and were clearly after my paketti :D ...Awesome dark mood, I liked that the flashight rolled around with my character. Music was pressuring and the darkness and zombie hordes made a claustrophobic feeling. Good horror stuff!

Online highscores motivated me to play so long I'd make it to the top list, great addition bringing some interactivity between players!