Hover Bites by Togis

PEOPLE DEMAND BURGER!
Become the manager of your own fleet of delivery drones! Pickup and carry cargo between buildings and make money!
DELIVERY AND PRODUCTION CHAINS
Program and upgrade each of your drone to achieve peak efficiency!
Satisfy the hunger of customers with the ultimate goal of producing BORGOOOORS !!!




Controls
|Controls|Interaction Type| |-|-| | Interact with stuff | Mouse left click | | Escape| Quit Scene / Quit Game | | F11 | Toggle fullscreen | | Alp+P | On desktop - take a screenshot under Godot userdata folder |
Programs
- Game made using Godot Engine 3.5
- 3D Graphics by @burchyn: Blender
- 2D Icons from flaticon.com
- Game Music: Royality free
- SoundFx: Royality free
- Sound Editor: Audacity
Post Jam updade:
We added a toggle in the main menu to turn on/off a simple quality of life for the UI: auto select the correct cargo type when targeting a building for pickup / delivery in the drone interface.
P.S: This week, we will play-rate your games live on twitch. Come join us live and submit your game for us to play on https://www.twitch.tv/tobugis!
| Link | https://tobugis.itch.io/hover-bites |
| Link | https://tobugis.itch.io/hover-bites |
| Link | https://github.com/sboigelot/LD53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/hover-bites |
Ratings
| Overall | 137th | 4.065⭐ | 33🧑⚖️ |
| Fun | 191th | 3.887⭐ | 33🧑⚖️ |
| Innovation | 145th | 3.919⭐ | 33🧑⚖️ |
| Theme | 115th | 4.371⭐ | 33🧑⚖️ |
| Graphics | 222th | 4.226⭐ | 33🧑⚖️ |
| Humor | 452th | 3.328⭐ | 31🧑⚖️ |
| Mood | 395th | 3.75⭐ | 32🧑⚖️ |
| Given | 43🗳️ | 1🗨️ |
I really enjoyed it, congrats!
As I enjoy those types a games a lot, I enjoyed this quite a bit, very well done in all departments, graphics - aesthetics overall are jolly enough, though some places could have been filled with some trees or something to give more life to it, but that's just nitpicking as the assets there are great~. The music fits it quite well too. Anyway splendid job!
I could not find the recipes in game but used your screenshots. Not sure how to access them.
Le coeur du jeu qui est l'automatisation du trajet est un peu fastidieux à remplir. Peut-être serait-il plus simple d'enregistrer un trajet seulement avec la souris.
Par exemple, on pourrait:
- cliquer sur un drone
- cliquer sur enregister
- succession de :
- click sur des lieux (ou on livrera si possible lors du run) -> popup
- choisir quoi pickup (même pas obligatoire il n'ya qu'un seule resource)
- combien.
- cliquer sur stop pour finir l'enregistrement.
A part ça, c'est assez satisfaisant de voir ses drones suivre nos instructions.
On peut voir qu'il y a eu du travail sur ce jeu.
Bravo
@douwe-ravers the help button is a bit invisible indeed, you can find it here:

The graphics are very nice and the color scheme rocks. It's so restful and serene while still being juicy where it needs to. Great job!
At the start, I was surprised to discover that the produced stuff does not carry over to the next day. All my juicy vegetables just disappeared. But I caught on and in no time I had drones running around :grin:.
Controls work well and I didn't encounter any bugs. The whole experience feels very polished! I only found it strange that you can't really do anything without buying memory upgrades for your first drone. Seems like it should just start upgraded. Really great game overall!
I won without building even one warehouse. Maybe there could be different "quests" to choose from of different levels of difficulty and length. I know you can continue playing after winning (like in Civilization ;)), but without an overarching goal it's less fun.

The visuals are lovely, I like to see the little items appear beside the buildings. I'd even stick to using item models everywhere instead of having separate icons, but I'm assuming that there was not enough time for all items.
The gameplay is solid, I could see myself playing that for much longer. The little upgrades to drones really help, because you can optimize the plan without redoing all of it.
The only aspect I think could use a general rework is the UX of making a plan. It would be more convenient to just click and connect buildings on the main screen instead of going back and forth between the drone window and the map.
Overall a pretty legit entry, good job!
we need more levels \o/

also what is this?? :point_down:

@rickylee :laughing:
Visually it looks beautiful, I also like the small bounce buildings do when you deliver on them, well done!
The music is chill yet active, as it should be. I just missed a ka-ching sound when money was made!
I didn't find the storage building very useful. Tried to challenge myself into finishing the game with 6 drones. Tried a looot of combinations until I nailed it after the 30+ days. I wish I could move routes instead of redoing them by clicking in places. Not sure if anyone else felt this way, but a nice quality of life for me would be automatically setting to choose a destination whenever you added a new route. The amount of times I exited the drone window because I added a route and clicked in one building right after!
The only glitch I found was that the drone in the main menu shows "Click me!" once you start the game. No big deal.?
Congratulations guys!
Speaking of that, I was able to beat the game without any drone upgrades & storage buildings, only using each drone to move a single item between a pair of producing & consuming buildings. So I guess the game needs some more balancing / more levels, so that the player has to use all those available tools.
Btw, your "HoverBites_x11.zip" build is Linux-only, don't mark it as a Mac build, it simply won't be possible to run on Mac.

But aside of that it's an amazing small game, good job with it!
By the way, i will not go without saying that i did not feel hungry when play your game haha :D
(not me, though, I just delivered salads for days until I had money for more drones 😅)
Mechanically it was nice, it was satisfying to watch the drones do their job! It was sometimes hard to predict how far through their task list they would get until you press play and watch, but then that was part of the game cycle! Good that you had a button to speed up the day too.
On the improvement suggestions, some fonts were too small in comparison with the rest of the UI - some more consistent UI would be nice. Would be cool to see pops coming to the burger and salad places and coming out with big bellies. Thanks for a very nice game! :smiley_cat: And, by the way, thanks for the Linux version!
The audio is pretty funky too!
Creating drones to send deliveries out is a great idea!
The building creation reminds me of Command & Conquer :D
Thanks for the Linux build! <3
Nice job :)
Here is my playthrough:
https://youtu.be/t0dk_glmaas
The only thing I would have liked added is if it showed the building conversions when you hover over them too, not just when you are picking one of the points.
I also loved the addition of the upgrades and being able to buy more drones + crate storage. I think it can add lot of strategy in trying to optimize your routes <3
I think it would maybe benefit from some small UI changes when programming the drones - an arrow on the routes to show the direction of movement would allow for faster sight reading of the current plan, and maybe showing a slight route map of the other drones while programming so that you can get an overview of what they're all doing?
Great entry again, good luck with the results tomorrow!
Played your game on stream, if you want to watch initial thoughts here's the link: (timestamps in the description to jump to your game!) [youtube link](youtu.be/N5dbipZkGKM)