Pizza Time Rush by TheButterApple24
Quickly! You must deliver these pizzas!
In this round based game you are a pizza delivery driver, you must collect the pizzas and then deliver them within the provided time limit. Pace yourself however, this will only get more difficult!
Post your highest delivery count in the comments!
NOTE: This may not run on everyone’s systems, it uses OpenGL graphics and is built for Windows 11! Like my other game(s) this was built using a custom Game Engine I've been working on for a little over a year.
IMPORTANT: To Download: Navigate to Itch.io link below. Hit "Download Now", in the dialog if you wish to donate you may do so. Otherwise hit "No thanks, just take me to the downloads" to get the game for free!

To Run: Extract .zip on computer. Run PizzaTimeRush.exe
Audio was created using Bfxr.
Music was created using cgMusic (http://maciej.codeminion.com/2008/05/cgmusic-computers-create-music/) and (https://www.fakemusicgenerator.com/).
Controls:
W - Drive Forward
S - Drive Backward
A - Steer Left (relative to car)
D - Steer Right (relative to car)
Known Issues:
Resolution may appear weird, just grab the top bar (to move the window) and hit it against the top of the screen to force a re-size.
UI might appear glitchy. My Game Engine doesn't have a UI system yet so sometimes the UI can be jittery/glitchy. No way to fix except restarting the game until it stops.
| Source Code | https://github.com/TheButterApple24/PizzaTimeRush |
| Itch.io | https://thebutterapple24.itch.io/pizza-time-rush |
| Original URL | https://ldjam.com/events/ludum-dare/53/pizza-time-rush |
Ratings
| Overall | 1004th | 3.119⭐ | 23🧑⚖️ |
| Fun | 1030th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 1135th | 2.571⭐ | 23🧑⚖️ |
| Theme | 656th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 968th | 2.905⭐ | 23🧑⚖️ |
| Humor | 610th | 3.028⭐ | 20🧑⚖️ |
| Mood | 938th | 3.095⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
The gameplay is fun, but I feel like you could have significantly improved it by having a small minimap in some corner of the screen, showing a literal "drop off point" for the pizzas, and refining the collisions with the walls a bit more. The game calls for speed and I'd like to drift the streets and occasionally bump the curb (or houses) in tight corners, but each collision just drains the entire momentum of the car.
Still, it's fun and entertaining, and a good game jam entry! :thumbsup:
Overall neat driving mechanics. I guess the goal itself becomes a bit repetitive. Finding the right house is a bit tricky too. Great job on finishing the game!
@hotaloca The driving was probably the most complex part of the programming since at the time my physics engine didn't have a lot of the functionality. Thank you for the feedback on it! The reasons for having the map limited to the road was to make the game a bit more difficult since rather than driving straight to the place you had to naturally learn the map over time. Breakable objects weren't actually considered but are a neat idea! The GTA feeling was unexpected but an interesting result!
@trevor-lentz Yeah I'm looking into trying to auto-size the window on start so users don't have to manually do that! Thank you so much for the feedback, I am glad to hear you had fun playing!
The driving was a bit funny, but I got the hang of it. A minimap would have been nice, but for now my strategy was to follow the left-most or the right-most roads till the arrow was horizontal ;)
Picking up the pizzas at the pizza parlour was one of the hardest things, because a car can't move sideways.
I like that there were different types of pizzas, but for the gameplay that didn't really seem to matter.
The text that showed which house you had to find could have been a bit more clear, also what part of the house counted as the front.
After 27 deliveries I stopped, because it became a little repetitive and too easy.
Cute graphics. Overall, well done!
@papaver I ordered a pizza this week to help that craving :laughing: Thank you for the feedback!