An Historic Defense by hermetic
Basically a FPS defense game. You are in a war museum in the future. You steal some stuff. Your robot overlords get mad and come to get you. WASD to move, space to jump, Left Mouse to shoot, Right mouse to pick up.
I am just really happy that I have a playable game in 2 days. First LD.
I am just really happy that I have a playable game in 2 days. First LD.
1) I found the mouse sensitivity to be crazy high, bring it lower or even better, add an option.
2) Needs feedback on player health and ammo count. Death and running out of ammo just kind of... happen.
3) Make the gun you have disappear from its stand until you pick up a different one. The need to run around to find new guns is really cool, but mitigated if you just camp one stand.
Right click to pick up a weapon? I tried using R and Space.
I felt limited to staying around the tables with the guns. The fact I can just drop an empty gun and pick it up again later full of ammo bothered me.
Some ammo crates would have been nice.
The robots actually seemed pretty clever and the graphics looked pretty good.
@ValiaP @smilewood @KevKevOnFire @masterkrepta
anyway, the control is not bad, but a bit floaty especially when jumping and moving
i like the minimalistic style, the particle when enemy spawn/die is also pretty cool
1 problem tho, it seems theres no feedback when the enemy shoot you, it make the same noise when enemy regular shot and when the enemy actually shoot you
First, the mouse sensitivity is insane. I can't bring my hardware down any lower and since you're in unity I can't trivially change the code to fix it, so I wasn't able to get past the first level. Aiming is just a battle to see that I don't spin out.
On top of that (and more obvious because of the sensitivity), it seems that if I turn too far left or right I stop turning. In an FPS I kinda expect to be able to turn in one direction indefinitely.
You may want to upload a Post-LD version with those balance changes so your game's actually playable.
Those aside: sound didn't play for me and it was kinda missing since there wasn't a lot of feedback. I'd have liked to see bullets represented somehow outside of a decal on the enemy, either as a little pellet or my own laser beam. I want to know where I hit the wall when I miss. But those are all issues that require time to fix, so no biggie on not getting them this time around.
And some minor nitpicks: It was a bit difficult to realize when I was in range to pick up a weapon. You may want something like a "RMB - pickup shotgun" to appear if the player's looking at a gun and in range of it, so I'm not clicking frantically from just outside the pickup range.
The shotgun also feels like its range is far too small, but maybe that's just me.
The inability to reload is actually kinda cute, forces the player to switch weapons frequently. And being without a weapon in the middle of combat is exciting.
I've got to wonder how this all ties in to the theme though. The robots are pretty generic futuristic, not much ancient about them. I'd have liked to see spear combat, or at least an ancient-egyptian aestheti (basically just color the walls and robots yellow :P)
@BurntFeelings - fixed health being backwards. I really wanted to put in headshots, but I had to rebuild the Global Illumination cache and it took 4 hours on Sunday.
@TheMightySice - fixed the mouse capture issue, I think.
Thank you guys for the feedback!
Sometimes it was a bit glitchy picking up weapons but it was very playable. Most of the things missing I am sure you would have added if ya had the time : muzzle flash, dmg taken sounds.
Congratulations on your first LD! Can't wait to see your next.
Highest wave second try: 10.
Graphics are okay, sound effects are decent. Default mouse sensivity was fine. I loved how difficult it was at the beginning when starting out, it was quick to figure out too! Unfortunately, by the end of the game, it felt repetitive for me, their AI is rather easy to beat and I feel there isn't much I can do when I make a little mistake and lose 1 HP permanently (Maybe next time you could add a way to recover health?).
Either way, a very good game, especially if it's your first one. Congratulations!
When I try to start the 64 bit linux executable it crashes and prints:
Set current directory to /home/<me>/Downloads/Linux_Universal
Found path: /home/<me>/Downloads/Linux_Universal/AnHistDef.x86_64
There is no data folder
(I am omitting my user name here)