Slip & Slice by blotosaur
You're an ex-drift-stunt person in need of a gig to get you by. Apply your driving skills and deliver pizzas as efficiently as possible!
Controls: WASD

Ratings
| Overall | 887th | 3.292⭐ | 26🧑⚖️ |
| Fun | 684th | 3.32⭐ | 27🧑⚖️ |
| Innovation | 1039th | 2.783⭐ | 25🧑⚖️ |
| Theme | 601th | 3.917⭐ | 26🧑⚖️ |
| Graphics | 878th | 3.18⭐ | 27🧑⚖️ |
| Audio | 630th | 3.022⭐ | 25🧑⚖️ |
| Humor | 784th | 2.75⭐ | 26🧑⚖️ |
| Mood | 1061th | 2.833⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 29🗨️ |
I'm not sure if there is an ultimate goal to work towards. I thought maybe it was to get the houses counter to 0/44, but that seems like a fools errand since six new orders come in in the time it takes me to back myself out of a corner, let alone deliver an entire order. Or maybe I'm just bitter that my gameplay didn't look remotely as impressive as yours did in that promo gif you posted.
There were a lot of nice touches in the audio/visual department. The skid marks are of course non-negotiable in any game where drifting is a mechanic. And I liked the descending-tone sound effects for indicating how many pizzas you have left. Good visual and sound design all around.
Nice work!
The pizza slice being the next arrow in the dialog boxes was not obvious to me, so clicked around a bit before I figured it out.
Sounds are also great. Overall great game. This is so much fun, thank you for making it!
@zungryware I tried manking the pizza button more responsive and animated, but it was a last hour kind of touch haha. And the goal is to zero out all the orders. It can be tricky, depending on how nice randomness is.
@ayced ah, yes. That also bothered me. I couldn't figure out how to make a smooth kinematic collision with the engine. And don't feel bad. It's impossible not to get fired haha
@sharploaded I spent about half of the time on the controls, since it's the crux of the game. For now, I found that going forward and not hitting anything feels good :)
@braveskin Thanks!
@osh-studio yes, colliding gets kinda sticky haha
@kromeboy I left it on what I thought as the "hard but doable" mode because I thought just driving around was most of the fun anyways haha.
@zungryware I tried manking the pizza button more responsive and animated, but it was a last hour kind of touch haha. And the goal is to zero out all the orders. It can be tricky, depending on how nice randomness is.
@ayced ah, yes. That also bothered me. I couldn't figure out how to make a smooth kinematic collision with the engine. And don't feel bad. It's impossible not to get fired haha
@sharploaded I spent about half of the time on the controls, since it's the crux of the game. For now, I found that going forward and not hitting anything feels good :)
@braveskin Thanks!
@osh-studio yes, colliding gets kinda sticky haha
@kromeboy I left it on what I thought as the "hard but doable" mode because I thought just driving around was most of the fun anyways haha.
And the peaks of this game's feel are awesome. You swerve around a corner and drop off multiple pizzas in one fluid non-stop screeching arc. It's incredible.
And such a shame that I got to experience it so infrequently. I guess you probably thought I would be a lot better at this game than I was, because I sucked. For every transcendent multi-pizza arc, I had twenty jerky insta-fullstops and five times getting stuck in a corner and another five times fking up which direction to turn when I was reversing while being upside down. There were straight-up 30-second-long slices of my gameplay that were embarrassing mistake after mistake that made me wince.
I did enjoy having to work for the enjoyment, and it made it even more satisfying when it happened. But I felt like the balance was slightly off.
I think the feel needed polish. I think the colliders were too sticky, and should have been a bit more forgiving by being slippery. I should not be full-insta-stopped by brushing my tail against a house, I should bounce off with a jolt but keep 65% of my speed. I think forward and reverse should not be perfect mirrors that invite you to get stuck in an infinite trap, reserve should turn harder. I think reverse should not be so slow and could also be fun instead of un-fun. I think I guess I just wanted to be better so that I could seize more moments of the glorious highs that this game can offer, instead of mostly wallowing in the foulest moments most of the time.
Wonderful game. Just a few tweaks short of absolutely amazing.
Great job.
Sound effects were super on point. Like others said, the sfx for how many pizzas are left is excellent.
Car moved well although it was easy to get stuck. The only thing for me was that pizzas and houses were a tad too slow, so after a while I just got stuck waiting for pizzas to be made, besides that I had a lot of fun.
Very nice entry!!! 🤩
Good effort though, i had some fun with this!