Dungeons & Deliveries by sorreveloper

[raw]
made by sorreveloper for Ludum Dare 53 (JAM)

Enter the fantastical world of "Dungeons & Deliveries," where pizza delivery is not for the faint of heart. As the brave rider tasked with delivering piping hot pizzas to the most absurd and dangerous locations, you must traverse treacherous dungeons, collect powerful items, and battle fierce enemies. From dangerous trolls to magic goblins, the road to a successful delivery is paved with peril. So grab your sword and pizza box, and get ready to embark on the adventure of a lifetime!

Choose the path you want the rider to travel through, then click "Play" to make it run! N.B. Play it on "Full Screen" to avoid cropped viewport

Commands: WASD / ARROWS: Move camera SPACEBAR: skip battles

Credits to "Calciumtrice" for the monster sprites

Ratings

Given 5🗳️ 8🗨️

Feedback

OmriLahav
02. May 2023 · 18:37 UTC
Very cool idea, well done!
Hoeleboele
03. May 2023 · 11:49 UTC
gg i got the skelleton.
SpiritWiz
03. May 2023 · 16:50 UTC
What a great idea! It was hard to figure out the controls/understand the idea of the game, but in the end it was interesting :)
JosephGallear
03. May 2023 · 16:59 UTC
Fun game and a very unique idea, I loved the possibility of having negative damage that heals your enemies, and I got really unlucky with that after taking the skill sword on my first run!

I would love to see your stats continue into each next level, as well as some new layouts; to me it felt like I was replaying the same level each time?

Overall, great game and I'd love to see it expanded upon because the gameplay feels quite unique.
Str8griz
03. May 2023 · 17:02 UTC
hmm... I am not sure I quite understand the mechanics. I fail on the first room even if all three options are the same? Idea seems fun, let me know if I am doing something wrong and I will give it another shot:

![fail.PNG](///raw/baa/e2/z/5b119.png)
Lisek Gagatek
03. May 2023 · 17:03 UTC
Tbf that would be an awesome game if it was any longer. If there were levels with more/different enemies, items and layouts, it would be pretty good. The graphics don't look great on their own, I see you have opted out of this category, but they are so blurred you must have made some mistakes when importing. Normally that would be an issue, but in this game the lowkey deepfried style is actually pretty funny and makes the game 10x more awesome :D
Snory
03. May 2023 · 17:04 UTC
What a great idea! I even love the fact that the courier, even though he didn't know where the place was at first, knew the exact time when he would be there.

As a base layer of the game it is really good, for the retention layer I would add something what you can carry between the levels and with that, you have a great game. :)
obittner
03. May 2023 · 17:12 UTC
Really cool concept for a game. Feels like something between a dungeon crawler & autobattler. If the levels were a bit more challenging and less repetive I could see myself sinking some hours into this.
bloodyaugust
03. May 2023 · 17:22 UTC
Hey, great entry here! The core mechanic was engaging and fun, you had a cute little intro and some good UI, and both the music and SFX were nice and added to the experience! I'd love to see some sort of meta progression a la roguelike/roguelites in this entry, I think it would've paired up very nicely with what you have and given it some legs for replaying. As it is, I think I won 7 or 8 times trying to make sure I saw and got all the items. Well done! :tada: