CIGOGNES : Baby Delivery Services by ThomasLebel

Hey Guys !
Here are the instructions :
left mouse button -> Draw airstream to move Stork and deliver babies to their new family
right mouse button -> Stun witches, make them drop your babies and flee
You have to guide the Storks towards the right family using airstream.
Avoid all obstacles, including others storks and wrong families or you'll drop your babies and loose points
Witches -> Chase your Storks and steal you babies, stun them and get your babies back
*/!\ Don't forget to get your baby back /!*
Cloud -> Push your Storks away, can't do anything about that
Aircraft -> Like all planes, they crush birds and babies alike. Avoid them !
Ah...witches weren't clickable juste because the game was in full screen...Strange bug ._.
No end game, sorry about that :/

*Edit - Patched version : *
Enemies no longer collide with each others
Only one enemy of the same type at a time
Witches are now really clickable, even with left mouse button
Witches correctly switch to a new target when the first one get killed
Dropped baby are now displayed above the city
When delivering a baby to the wrong family, all concerned storks and families are deleted. No more familyless storks and storkless families !
Airstream are only drawn when the left mouse button is pressed
Smaller Airstream are correctly working
They have a more representative shape too
Sound and music plays in stereo
Ratings
| Overall | 284th | 3.242⭐ | 35🧑⚖️ |
| Fun | 278th | 3.091⭐ | 35🧑⚖️ |
| Innovation | 112th | 3.636⭐ | 35🧑⚖️ |
| Theme | 67th | 4.227⭐ | 35🧑⚖️ |
| Graphics | 263th | 3.348⭐ | 35🧑⚖️ |
| Humor | 92th | 3.47⭐ | 35🧑⚖️ |
| Mood | 254th | 3.078⭐ | 34🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
Also, the link to the itch version works well but the one on the ldjam page gives an error
But this one deserved it! great cruel baby fun!
thank you for the game
Yeah, i know the baby sounds are awfull ahah, sorry :p
I've made a patched version so it's more playable : https://thomaslebel.itch.io/cigogne-baby-delivery-service-bug-fixed
Really great idea and fun implementation. Enjoyed the sounds and drawing directions for the birds. :)
Still cheers!
Another issue is that I found it difficult to see the color of the baby, mainly because of how small and obstructed they are by the stork, but also because all storks have a green backpack, which was misleading when quickly trying to sort everything out.
This is an impressive amount of work for the compo, and I like the overall concept, but the lack of polish made it difficult to enjoy the game, and I think you could have gotten away with only having a single hazard (maybe the witch)
Delivered about a hundred orders :)
Before the patch it was very difficult, after - became even a little easier than I wanted =) There were already very few witches, I didn’t notice the planes and clouds either (or they disappeared by the later stages of the game, while in the unpatched in the center of the location there was a catastrophe in the form of a lump of clouds and planes).
@skleembof Yeah, I spent way to much time on art and i'm quite slow at it, so i had to rush everything at the end, forgetting to add an end game :/
I had planned to add 3 colors for the backpack, in line with the diapers but well :/
(as well as 3 more hazards, a tutorial, leaderbord, levels....I was so naive ahah)
It's hard to fight the urge to add "just this one more feature" ahah.
There are quite a few surprises, with the clouds, the witch, the plane ...
I enjoyed both the mechanics, and the art style !
Well done.
Loved the art style!!!
Sometimes it gets chaotic, but no problem when you get used to it!
Great submission!
But gameplay is a bit messy I got a bunch of planes and clouds stuck on my screen and I don't know what to do widat. Also there were empty birds. Not sure if it's intended or not 
@thegamer Yeah, i know, the storks and babies are hard to see and all pixelated, i made the sprite quite big and then scaled them down, didn't work really well ahah
@bullex I made the mistake to put everything on the same collision layer, that's why clouds, witches and aircrafts gets stucks against each other ^^'
Those bugs are fixed in the patched version :)
@weirdbitgames You can look at the source code ! But to make it simple:
- you create a path (array of Vector2) from the shape drawn with your mouse
- then create rectangle collision shape between each points of the path
- when a stork collide with the path, you give it to her, starting from the point after the closest point (to avoid the stork going backward at first)
- finally, make the stork move along this new path :)
**LineDrawer.gd** is used to draw the lines and **Airstream.gd** is used to handle the airstream afterward ;)
I really like your crisp and polished visuals, and the wind path mechanic is wonderfully quirky and unique! I wish you could interact with the clouds via them, that would just make sense! The gameplay descends into chaos quite soon, but I like how that contrasts the initial playful theme (I was very much going for the same subversion with my submission). A very cool entry overall.