Snapdash by caeonosphere

- Build polyominoes and deliver them to their destinations!
- Keep up the pace, keep up the speed!
- Reflections and rotations A-OK!
- Can you beat my high score of 108,000?

WASD to move, mouse to rotate the "grabber." The rest of the controls are explained in-game. Supports controller, only tested with the Xbox 360 controller. This is a simple one for me; let me know if it paid off!


Done with Unity/C#, Photoshop, Illustrator, FL Studio, and Audacity. Fonts used are MGN Albiston by Morgana Studio and Nova Square by Wojciech Kalinowski. VSTs used for the music were Edirol Orchestral for piano and Steinberg Hypersonic 2 for everything else. Ambience generated with Unreal Wind. Check out my other projects here!
| Link | https://github.com/thquinn/Snapdash/releases |
| Link | https://thquinn.itch.io/snapdash |
| Link | https://github.com/thquinn/Snapdash |
| Original URL | https://ldjam.com/events/ludum-dare/53/snapdash |
Ratings
| Overall | 81th | 3.882⭐ | 36🧑⚖️ |
| Fun | 142th | 3.603⭐ | 36🧑⚖️ |
| Innovation | 48th | 3.956⭐ | 36🧑⚖️ |
| Theme | 325th | 3.324⭐ | 36🧑⚖️ |
| Graphics | 67th | 4.088⭐ | 36🧑⚖️ |
| Audio | 45th | 3.941⭐ | 36🧑⚖️ |
| Mood | 108th | 3.647⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 53🗨️ |
Good vibes to the soundtrack and having your primary sound be a _super_ satisfying "click" when I've done something right is really lovely. I love the click.
Am I hallucinating or did you allow pieces to be horizontally reflected and still accepted? Feel like at some point I had a J instead of an L and the game took it and I appreciated it in the moment :)
good job for finishing the jam, really like the clean design!
I went to your code (and than to wikipedia) too understand how the check of same shape was made, impressed by mirror robustness. Very intersting the polyomino...
Kind of relaxing game if we forget the timer. A chill/puzzle version with big polyominoes too make with less one-bloc available would be interesting.
@nordwolf That's fair. Maybe the arcade-style implementation of this mechanic just didn't do it for you. I agree that a scrapyard "order filling" direction would be a cool way to extend the concept.
The aesthetic works really well too, and it's original for the theme. Congrats!
✔️ I like the little touches, like how you slow down when you carry more blocks.
➖ Wasn't the biggest fan of the constant pick up distance - was a bit confusing at times.
⭐ Overall: Nice chill game.
I also ended up finding a bug. If you are standing very close to a piece that you are carrying and then rotate the piece around yourself, you end up gaining crazy amounts of speed and flying out of bounds.
Regardless, I really enjoyed this game and think that is very cool.
@cronno Agreed about the movement speed and run length: I'll be putting up a new version after rating that fixes those and many other things that have been bothering me. And the collision issue you mention, yeah... I tried fixing that right in the 48th hour and ran out of time. Physics are tricky... :P
The only thing that made it a bit difficult is the fact that the controls are only for QWERTY, and are not very very natural for other keyboard layouts.
Other than that, good entry.
I really liked the shape markers that showed what shapes were wanted. Allowed me to not worry too much about mistakes when I could see that there's an alternative shape I could build the block into :D
As already mentioned by others, I think the difficulty curve could have been a tidy bit steeper, but its a difficult balance with the relaxed nature of the game.
Overall really well done entry!
And on top of that you made an interesting game and well polished