Packing Up by RRADU
Packing Up is a short Buy-Sell game made for Ludum Dare 53. Play as a lonely guy with his small online store buying and selling items for profit.
Enjoy the chill music and the satisfying pixel art while trying to make your room as decorated as possible!



| Itch Page | https://rradu.itch.io/packing-up |
| Original URL | https://ldjam.com/events/ludum-dare/53/packing-up |
Ratings
| Overall | 403th | 3.736⭐ | 38🧑⚖️ |
| Fun | 520th | 3.514⭐ | 38🧑⚖️ |
| Innovation | 428th | 3.528⭐ | 38🧑⚖️ |
| Theme | 939th | 3.472⭐ | 38🧑⚖️ |
| Graphics | 283th | 4.139⭐ | 38🧑⚖️ |
| Audio | 283th | 3.722⭐ | 38🧑⚖️ |
| Mood | 453th | 3.681⭐ | 38🧑⚖️ |
| Given | 21🗳️ | 56🗨️ |
also thanks a lot for the feedback @polinachrr @ferellia @matthew-bond @mixelpixel @nobiy I very much so appreciate it
Should be fun to have little more items in the market, and why not multiple of the same type sometimes to simulate trends to fasten the theorycraf part and/or promo stickers to help identify good deals ?
I feel like gameplay-wise there wasn't many interesting choices to make. I kinda just bought whatever I could afford, since there wasn't any information I could really leverage to make decisions. Also it felt like advancing to next day was too consequence free so I could just buy whatever, set high prices, then skip until they sold. Would also be nice if there was some objective or motivator to keep playing and accomplish besides collect them all.
Also maybe should consider having a hidden "upper limit" for selling costs: I could charge x5 of the cost, then press the bed a dozen of days straight until I accidentally sell some of the overpriced objects, providing myself with enough money for another 200+ days of cheesing the game :D
money you have could have been visible in shop as well.. also some hints for profits or average cost..
overall nice game
A quick tooltip or intro in the game would have also been helpful. I just skipped the first two days by clicking on the bed. It took me another couple of days to realise that the "sell" button doesn't actually sell the items at the indicated price, but I get to assign it after pressing the button. :sweat_smile:
It would be nice to see your balance while shopping as it is quite vital part of it.
I have two nitpicks tho: the sound of selling clips sometimes and game is too forgiving (?). I have a feeling that you can't really lose if you take too long to learn how to play it, the food and shipping expenses are so little that they can't be the reason of your bankruptcy. I have no idea how to balance this so i could be a challenge tho.
On the other side I love how the room itself is a good indicator how well (or bad) the items are selling and it is really satisfying to see it full of cool items at the end. I like this game a lot, it's just well-done, creative and polished, so gj!