Mail-In Vengeance by YellowKamel
Deliver the attack cards to the epic hero so he can deliver the final blow
Ratings
| Overall | 982th | 3.154⭐ | 28🧑⚖️ |
| Fun | 864th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 183th | 3.846⭐ | 28🧑⚖️ |
| Theme | 477th | 4⭐ | 28🧑⚖️ |
| Graphics | 914th | 3.1⭐ | 27🧑⚖️ |
| Audio | 708th | 2.66⭐ | 27🧑⚖️ |
| Mood | 1080th | 2.8⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 37🗨️ |
And very nice trees :)
Took me a while to master the controls due the lack of some "how to play" tutorial but after some time the game keep so smooth!
Liked the soundtrack, and the graphics do their job.
Great Entry!
PS: you could add the tutorial here in the jam's page, it will help a lot others players.
Balloon control is very convenient. Only from the second delivery I realized that it is possible to give acceleration from below so that the balloon accelerates upwards.
It's just not yet fully understood how the numbers on the card correlate with damage and defense (or the number of attacks and damage...). It would be nice to inform the player about this. It would be nice to display damage numbers so that the player understands how errors in his delivery affected the battle. Number of attacks could be displayed like an incrementing combo HUD.
Would love to see further development.
Maybe there could be a bit of wind coming from the cursor to the balloon to make it clearer that we are blowing it?