Beak and Bundle by Aivaxela
CONTROLS:
Movement - WASD or Left Joystick or D-PAD
Attack - Left Mouse Button or X (PS controller) or A (Xbox controller)
Stork Bolt - F or L1
Dash - Right Mouse Button or L2 or R2
Pickup Package - Space or Square (PS controller) or X (Xbox controller)
Patch 1 - fixed enemies remaining not displaying, random stuns on ocean level and ending cinematic not playing correctly
Where do babies come from anyways?
Take flight alongside the brave Stork as it embarks on a treacherous journey with a delicate package.

Ratings
| Overall | 265th | 3.875⭐ | 34🧑⚖️ |
| Fun | 394th | 3.625⭐ | 34🧑⚖️ |
| Innovation | 325th | 3.656⭐ | 34🧑⚖️ |
| Theme | 276th | 4.203⭐ | 34🧑⚖️ |
| Graphics | 333th | 4.063⭐ | 34🧑⚖️ |
| Audio | 290th | 3.71⭐ | 33🧑⚖️ |
| Humor | 453th | 3.327⭐ | 28🧑⚖️ |
| Mood | 408th | 3.742⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 39🗨️ |
-Losing the baby every time you shoot AND every time you get hit feels cruel
-The game says you must defeat the required number of enemies, but that number is never shown
-Enemy hitboxes seem to be all over the place sometimes, which draws attention to the stun lock duration being bit high
Overall a very solid game, great work.
Controls are lovely, a bit floaty but not too floaty to feel unfair (and, I mean, your character is literally floating.) The graphics are fantastic, the enemies were nice and combat felt nice. I agree that losing the baby every time you were hit was punishing, perhaps a three hit system would be better fitted here. Other than that I have nothing to complain about.
Confusing how you lose the baby when you shoot. Also, why do I have to shoot? why can't I just dodge and deliver the baby?
Is there a way to deliver the baby? That's the theme...
very good art and mood, I like that the story is being told in as you fly.
btw minor thing, for a left handed it is kinda hard to stop WASD to press space
again very good art and mood
these whales kept killing me :laughing:

Great entry!
I wish it was a bit longer and went a bit crazier! Not that it was too easy or anything, but it would have been fun if there were twice as many opponents on the screen only for the satisfaction of throwing the bolt attack :D
I loved your attention to detail, with the speed of the wings of the character, and it's so cool that you have this small story implemented!
Good on the music!
The second level was really hard. Had to retry few times.
And like the others already said, the game looks really good and the music is perfect. Good job !