AutoChop Bistro by Araklaj

[raw]
made by Araklaj for Ludum Dare 53 (JAM)

You are about to open your new venture, a diner serving "deconstructed" dishes that the customers have to put together themselves. Unfortunately, the AI on the new auto food delivery system you just installed broke down on the opening day, so it's up to you to figure out the best route and fulfill your customers' orders!

When the customers come in, you will see the ingredients their order needs, and the cooking instructions for each to be performed from bottom to top. Click on crates with food and make sure the food goes through the right cooking stations and then to the customer, before they get angry and leave!

The food will move according to the direction of the last conveyer belt it touched.

Controls:

LMB on food crate - Spawn food on the adjacent tile.

RMB - Remove food. W/A/S/D + LMB - Place conveyer facing the chosen direction (A = Left, W = Top, S = Bottom, D = Right). Can be placed under food/replace existing conveyer.

Shift + RMB on conveyer - Remove conveyer.

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Feedback

fuzzybut
03. May 2023 · 00:26 UTC
Hello, hope you had fun putting together your game submission! Here are my notes from my playthrough -
I had some difficulty with controls registering, but I think I got most of them to work. The conveyor placement was good, but the food didn't always appear in the adjacent tile when I clicked the crates. The inconsistency definitely added challenge, but I was able to deliver a few pieces of orders. Sometimes the ingredients weren't marked as received by the customer, or the wrong ingredient would be checked off in their order bubble. The cooking/chopping sfx would sometimes play twice, or some would play without prompting. I do appreciate the intent of the game and think it has potential for the player to be creative with routing order completion.