Conveyor by Valmontechno

| Link | https://valmontechno.itch.io/conveyor |
| Link | https://valmontechno.itch.io/conveyor#download |
| Original URL | https://ldjam.com/events/ludum-dare/53/conveyor |
Ratings
| Overall | 355th | 3.789⭐ | 21🧑⚖️ |
| Fun | 203th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 545th | 3.395⭐ | 21🧑⚖️ |
| Theme | 289th | 4.184⭐ | 21🧑⚖️ |
| Humor | 613th | 3.026⭐ | 21🧑⚖️ |
| Mood | 755th | 3.342⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 26🗨️ |
Here a somethings I want to say:
* Not all shapes equal. Some shapes would get stuck on little edges or act weird. Personally I would want the simulation would be more consistent between runs.
* Music level slider. It is pretty loud without adjustments.
* What is the intended solution for level 11? I just made a simple straight conveyor and waited until some products got through.
Things I would have liked, but is probably asking too much out of a game jam game:
* Cycling between conveyors is a bit annoying, maybe add a couple buttons at the bottom for different categories of "objects"? One for simple conveyors, another for yellow conveyors, static wall and so on.
* Snapping conveyors on to a grid. This would solve shapes sometimes getting stuck on small height differences between conveyors.
Overall, I liked the puzzles :smile:
For level 11 you can add a front/rear mat to only move the packages when the barrier is up.
For the 13 you have to put a spring in the middle to send the parcels to the right or to the left.
And for the last you can put two front / rear conveyor on each side of the red truck.
Anyway, thank you for your comment ! :smiley:
