Mouse Mail by Mateu
Deliver letters, have conversations, and possibly rekindle old friendships.
Use WASD/Arrow Keys to move, E to interact, and 1 and 2 to make choices.
Programming by Mateuu, art and music by Jonathan Vinesar.




| Link | https://mateuu.itch.io/mail-mouse |
| Link | https://mateuu.itch.io/mail-mouse |
| Original URL | https://ldjam.com/events/ludum-dare/53/mouse-mail |
Ratings
| Overall | 395th | 3.741⭐ | 29🧑⚖️ |
| Fun | 801th | 3.204⭐ | 29🧑⚖️ |
| Innovation | 800th | 3.093⭐ | 29🧑⚖️ |
| Theme | 198th | 4.278⭐ | 29🧑⚖️ |
| Graphics | 279th | 4.148⭐ | 29🧑⚖️ |
| Audio | 183th | 3.904⭐ | 28🧑⚖️ |
| Humor | 374th | 3.444⭐ | 29🧑⚖️ |
| Mood | 358th | 3.796⭐ | 29🧑⚖️ |
| Given | 18🗳️ | 36🗨️ |
I loved the music and graphics ! Good job
- When selecting a dialog option there are two options, 1 or 2, but then you say "press e to continue". I would stay consistent with the options, even if 1 and 2 do the same thing, stick to those buttons so the interface is consistent.
- The cats are kind of far apart and since much of the game is walking, they could be closer together.
- It doesn't seem like memorizing which cat is which is very important... so to make it easier on the player, consider naming the cats based on the part of the map their in. IE: South = Salim, East = Erik
Looking forward to your next game!

- When selecting a dialog option there are two options, 1 or 2, but then you say "press e to continue". I would stay consistent with the options, even if 1 and 2 do the same thing, stick to those buttons so the interface is consistent.
- The cats are kind of far apart and since much of the game is walking, they could be closer together.
- It doesn't seem like memorizing which cat is which is very important... so to make it easier on the player, consider naming the cats based on the part of the map their in. IE: South = Salim, East = Erik
Looking forward to your next game!


I like that one can choose between answers, but sometimes the answers seem to be exactly the same.
You could have hidden the answer panels when only reading without answer options.
the animations and graphics are also great:)
the distance you need to traverse between cats is reasonable and it's nice that you can spend some of that time reading the letters.
i liked that you get some important choices near the end as well. the one thing i'd suggest is making the choices in the beginning feel like they matter (even if they don't? not sure) by having the options be more different from each other. i would also try to show the "click "e" to continue" message only once instead of double (maybe you could just delete the second choice box when there are no choices to make).
nice work, i had a fun time and the ending i got made me happy!
I would have been great to see more obstacles in the way when running between the different cats, maybe a river to jump as I would have love to have seen more of the amazing art, but understandably this is a game jam so you need to draw the line somewhere. Amazing work guys.
Jokes aside, this was a really cute game! The mouse was adorable and I just couldn't get over the little running sound effect—it was so perfect. The art style and music in general was just so... *cozy*.
A couple things stood out to me while playing. I'd really like to be able to continue dialogue without waiting for the "press e to continue" text to appear. I think it was fine when making decisions for the text to take some time, but when waiting to see what else some cat had to say, it did feel a bit too slow.
And I know this is a game jam and content is difficult to create, but it seemed several/many of the options led to the same outcomes in very similar (or exactly the same) ways. I liked the flavor, but it did end up highlighting when I didn't have choices to make.
Overall, though, I had a really good time running around ~~opening~~delivering everyone's letters!
Fun little game! I love the visuals and calming music. The story is well done, great job!