Squatchin' by randomhuman
A gentle sasquatch, you just want to be left alone to roam the North American wilderness; but squatch hunters and campers keep encroaching on your territory! They must be squashed. Or perhaps... squatch'd...
Press W to move forward, mouse to turn. Left mouse to attack, right mouse to roar and attract nearby enemies to your location, so you can sneak up behind them.
Press W to move forward, mouse to turn. Left mouse to attack, right mouse to roar and attract nearby enemies to your location, so you can sneak up behind them.
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.20 | 538 |
| Audio(Jam) | 1.97 | 669 |
| Fun(Jam) | 3.15 | 456 |
| Graphics(Jam) | 3.88 | 281 |
| Humor(Jam) | 2.71 | 565 |
| Innovation(Jam) | 2.82 | 670 |
| Mood(Jam) | 2.95 | 655 |
| Theme(Jam) | 3.70 | 328 |
But one tip, for Unity Web Player builds. If you want to use right-click as a mechanic, you need to chose 'No Context Menu' in the WebPlayer template section of Player Settings. Otherwise, right click just opens a menu box.
The controls are a bit finicky though, full WASD would be better. It could also use some music
Presentation wise it's really good, I do love a low poly aesthetic :D
I caught a a human standing still, facing some rocks (certainly, peeing), and killed him mercilessly 驴Am I a monster?
Nice minimalistic art style. The firelight brightness changing occasionally was a good touch.
Well done!
This includes the following changes:
* WASD based movement instead of mouse-look.
* Plugged the holes in the border (I hope).
* Added a camper-counter to the UI.
* Increased the number of campers on the first level, and ensured that they will be more evenly distributed.
* Added a new enemy type (you should start to see them from level 3 onwards).
I hope that improves the experience somewhat!