Dust Courier by SmDaniels

[raw]
made by SmDaniels for Ludum Dare 53 (JAM)

DISCLAIMER: The story, all names, characters, and incidents portrayed in this production are fictional. Any similarities to real persons or nicknames is entirely coincidental!

Concuer the wasteland and deliever an important cargo!

  • 14 unique events on the road
  • choices!
  • 6 possible passengers

Your task is to exchange cargo at point A, then at point B and leave the field.

To build a route, left-click on the zones. To cancel the selection, click on the last zone again.

Press Space to start moving.

Your vehicle will consume fuel while driving. Keep track of it! You can replenish the stock at the gas station.

Along the way, you will encounter various situations, the right choice will help you get the cargo to its destination safe and sound!

You can have up to 3 companions. Fellow travelers will help resolve some situations and save resources.

Screenshot<em>3.png Screenshot</em>4.png Screenshot_5.png

In new version 2.0 we fixed some major issues that can prevented you from completing the game.

Map creation:

  • fixed an error when the required intermediate points did not appear, which made it impossible to start the game.
  • fixed a bug where special map areas overlapped each other
  • changed the color of the icons of special areas of the playing field for better visibility

Events on the map areas: - fixed an error when the event did not start upon arrival at the map area

Version 2.5:

  • fixed a bug where closing the warning window about non selected required points caused impossibility to start moving.

Ratings

Overall 746th 3.432⭐ 39🧑‍⚖️
Fun 973th 2.986⭐ 39🧑‍⚖️
Innovation 715th 3.189⭐ 39🧑‍⚖️
Theme 530th 3.959⭐ 39🧑‍⚖️
Graphics 409th 3.961⭐ 40🧑‍⚖️
Audio 482th 3.371⭐ 37🧑‍⚖️
Humor 799th 2.735⭐ 36🧑‍⚖️
Mood 588th 3.541⭐ 39🧑‍⚖️
Given 34🗳️ 60🗨️

Feedback

JoshuaBounds
02. May 2023 · 01:00 UTC
Great presentation! The game has some wonderful visuals. I would say though, it is possible to lose track of where your plotted route is if you backtrack a tile by accident. It's a little annoying, but nothing severe.
The Concept is quite neat, and the execution is quite nice.
Well done!
Obe Dot
02. May 2023 · 20:48 UTC
Nice work!
JoaoPBax
02. May 2023 · 20:53 UTC
The visual presentation is very good! The tracking could use a "cancel everything" button so you can restart from the beginning. Its really hard to keep track of what you are really doing when you overlap your movement. The idea and game design is good, but could use a bit more polish.
RenardGames
02. May 2023 · 20:55 UTC
Looks great and has a nice mood!I could see this being expanded into a whole game with some random events happening which would be fun. Biggest problem is that I got tangled up and couldnt redo my roads one time but I just restarted and it fixed the problem. Overall very nice!
NuiN
02. May 2023 · 20:59 UTC
Cool idea
Askide
03. May 2023 · 08:46 UTC
Thanks a lot for your feedbacks. Unfortunately i guess we can't add an ability to reset the whole road at once, cause technically it would be a new one mechanic, and that is against the rules.
Daniil Vakhrushev
03. May 2023 · 12:28 UTC
Love the post-apocalypse style of the game
Aloya
03. May 2023 · 16:43 UTC
Cool atmosphere!
Rjdrag
03. May 2023 · 18:32 UTC
Nice work. Obviously I'd love to see a longer journey or multiple consecutive journeys. I'd also love to see more situations and outcomes (even at the fuel places).
Zephyr19
04. May 2023 · 05:46 UTC
Nice game!I like the art and atmosphere.
Sashalipatov
04. May 2023 · 09:54 UTC
Game have a great mood!
fabula_rasa
04. May 2023 · 11:33 UTC
I played the original 1.0 version.

Visuals are very nice! I love the sepia tones of your main menu. And the music rally fits and helps build an atmosphere of this mysterious wasteland. Choices and resulting consequences are nice, would love to see more variety.

I think it would improve route planning if the area you clicked on got not only the route line, but also some tiny icon you could use to "unclik" it. You can really get an impossible to untangle confusion of lines when you start clicking around :smile_cat: Or maybe just a "clear route" button to delete the planned route and start again.

The writing itself is the weakest point in the game. It's certainly imaginative, which is great. But at times, it's not very good English, leaving the player to wonder about the meaning. Could use more polish here, a rewrite or two.

But I still had fun playing. Great concept and nice delivery.
LDJam user 318832
04. May 2023 · 11:42 UTC
Graphics, music, atmosphere, all are good. It's very short but overall is really nice.
benjamin
04. May 2023 · 13:36 UTC
Cool arts and also good replayability for a jam game. It's sometime hard to click back when you start entangling your path on many territories.
Zeit
04. May 2023 · 21:04 UTC
I love the art style so much, and the effort you made in hours, cool and great game.
AffinityChris
05. May 2023 · 04:29 UTC
Loved the vibe and playstyle of this! The map routing was a bit confusing, since it was real easy to get mixed up where your last point was if you accidentally clicked backward in your route - not a huge deal, overall. I quite enjoyed the narrative and resource management element of this too.
Follett12
05. May 2023 · 11:49 UTC
Love the visuals! The sounds and graphics blend well for atmosphere, although maybe the mixing on the effects sounds is a bit too loud. I played a few games, and got different events each time so nice work making a few, all of them were interesting too.

I would probably work on the route planning a bit more, and possibly add a full reset of the paths option. A few times I screwed up and just couldn't get the undo path feature to work correctly so had to restart the game.

Its a shame the game is so short as its definitely something I could play more of.
LDJam user 299852
05. May 2023 · 15:03 UTC
I liked the simplicity of the visuals & system, it works well to deliver an emergent story. The UX is quite rough though and worked against tracing a proper route as it was imposible to read if you crossed through the same tile twice, and removing the last tile was also finnicky, but that asides, was an entertaining entry to play, thanks for making it!
ardorugus
06. May 2023 · 05:48 UTC
Text rpg on the map, damn I loved it since the 1st Fallout! Enjoyed this wasteland ride, so moody.
Retrisma
08. May 2023 · 00:38 UTC
Really really cool text-based rpg!! I loved the presentation and the encounters were entertaining. The writing was also really funny. The gas mechanic didn't really land, and even trying to lose was quite difficult. Still, the mood, humor, and overall variety made for a super fun experience. Nice job!
TheButterApple24
08. May 2023 · 14:02 UTC
I love the art! Also it's a very interesting take on the theme, great work!
zgragselus
08. May 2023 · 23:47 UTC
There is a nice mood - audio-visually it fits very well. The writing is good. I enjoyed playing this one, which is always a big plus.

Few points from playing:
- It'd be good to have 'undo' done in a bit more visible way (I managed to cross same tile multiple times)
- Gas mechanic always forced me to take 'shortest' route (although that might just be RNG in few play-throughs I did)
- The map was quite small (I'd enjoy a bigger one more)

Great entry!

Keep up the good work!