Mystic Logistic by Ben Toosey

[raw]
made by Ben Toosey for Ludum Dare 53 (JAM)

As a wizard's apprentice, you have been tasked to deliver potion ingredients to the wizard. Traverse across floating islands by summoning crates to aid in your deliveries. Can you achieve a 3-star rating on each level by using as few crates as possible?

Everything was created within 72 hours for the Ludum Dare game jam #53, including art, music, font, and code.

Please play in full-screen, it makes everything a lot easier to see/read, and it’s a more enjoyable experience that way anyway.

Tools Used:

  • Unity
  • Aseprite
  • FL Studio

The most notable bug is that the player can sometimes clip through the corners of tiles and get stuck. I apologise if you come across it, and suggest simply simply restarting the level by pressing 'R'.

Please leave a rating and feedback. I’m still new to game dev, so any feedback is welcome.

Thanks for playing, and enjoy!

Controls:

  • A / D = Move
  • Space = Jump
  • R = Reset level
  • Left-click = Place crate in highlighted area

MysticLogistic_1.PNG

MysticLogistic_2.PNG

MysticLogistic_3.PNG

Ratings

Overall 618th 3.556⭐ 29🧑‍⚖️
Fun 548th 3.481⭐ 29🧑‍⚖️
Innovation 661th 3.259⭐ 29🧑‍⚖️
Theme 1123th 3.037⭐ 29🧑‍⚖️
Graphics 377th 4⭐ 29🧑‍⚖️
Audio 531th 3.278⭐ 29🧑‍⚖️
Humor 897th 2.543⭐ 25🧑‍⚖️
Mood 515th 3.615⭐ 28🧑‍⚖️
Given 15🗳️ 27🗨️

Feedback

Netrunner Nobody
01. May 2023 · 17:58 UTC
Nice work! I like the music and the art quite a bit.
Phyrocast
01. May 2023 · 21:13 UTC
Its very cool! Had some minor collision errors where I got stuck in solid objects, but otherwise its a very enjoyable game! well done
Sam Butterworth
01. May 2023 · 21:13 UTC
Awesome work! loving the colour-scheme and sound
🎤 Ben Toosey
01. May 2023 · 21:16 UTC
@phyrocast yeah that bug is quite annoying, and couldn't figure it out in the end! I'm glad you enjoyed it!
pdotjpg
01. May 2023 · 21:16 UTC
I like the gameplay mechanic here a lot, well done! It's a bit janky and rough to play - the controls are slippery and the platform placement mid-air is pretty unforgiving -, but I really dig the slightly puzzly navigation and optimization elements at play. Good call being lenient with the number of platforms that can be used but rewarding clever placement with the star system. The game's perfectly scoped and timed - it ended just when I was getting a bit bored.

Cute presentation too. Excellent simple pixel art.

Sadly the game doesn't do anything interesting with the jam theme. Solid entry overall though, good job.
fusionnist
01. May 2023 · 21:25 UTC
Fun entry! It's pretty hard to time mid-air placements because of your range (I think?)
I couldn't get all levels perfect but it was fun to try, even when the collisions tried to stop me :P
Very cute art, and a good touch with the tutorial.
Good job!
Antsa
01. May 2023 · 21:27 UTC
Really well integrated tutorial! I really liked how the game taught the basics without any "hand holding". The star system also worked really well. Definitely added some replayability and strategizing.
🎤 Ben Toosey
01. May 2023 · 21:36 UTC
@fusionnist those collisions are going to haunt me!
@antsa I'm glad you enjoyed it! The most efficient routes are usually less obvious! I've noticed lots of people completely miss the shortest paths!
Cole Hutson
02. May 2023 · 15:22 UTC
Pretty good! The crates were pretty hard to place accurately I made me not one to try an get three stars. I think this was because it felt more like luck to get the correct placement than skill. Might just be me though. Otherwise the graphics and audio were great! I really enjoyed the atmosphere of the game as well.
SID37
04. May 2023 · 21:44 UTC
A calm and meditative game, I really liked it!
jakelazaroff
05. May 2023 · 05:44 UTC
Nice blend of puzzle solving and timing — I liked having to place the crates in the air while falling. Controls are tough to get down but I think the fact that you respawn so quickly makes it not feel like much of a setback when you die. Art was really cute too. Good job!
🎤 Ben Toosey
05. May 2023 · 07:52 UTC
@cole-hutson Yeah I found it hard to balance the range that I allowed the player to place crates in. Too far and it felt like there was no puzzle any longer, and with too short a range it became very difficult to place them. I think I ended up slightly too much on the short side. Thanks for your feedback!

@jakelazaroff That's exactly the reason why I kept the respawn times so low. I could imagine it would be so much more infuriating if you had to wait a whole second or more between attempts. Thanks for your feedback :)
Euler Moises
05. May 2023 · 12:29 UTC
Cool Idea. Simple and punctual. Your level design needs some polishing, but you're on the right track.
Congratulations!
frelude
05. May 2023 · 15:36 UTC
I like how level design of first level 'force' without telling you to understand the limit of the mechanism. Of course some SFX would be great. Some levels could be pruned, there are sometimes useless 'noise'. Nice graphics.
Overall, great job
Aquillot
05. May 2023 · 16:07 UTC
Well done! An interesting platform game, I like the idea of creating your own path through the map. The graphics and sound of the game are also good.
WeirdBitGames
05. May 2023 · 18:07 UTC
This has a really nice sprite style and I love the 1bit minimalist colour palette too! The music was very chill (I like!) and the instructions were easy to follow! Youyr game really stands out in the thumbnails too. Great job!
geck0
05. May 2023 · 21:43 UTC
Very cool game. Simple but polished, fun and challenging to get all the stars. Great job!
🎤 Ben Toosey
06. May 2023 · 12:30 UTC
Thanks for your feedback, everyone!

@euler-moises I agree, I found it pretty difficult to come up with new level concepts with quite a restricting and simple mechanic.

@frelude My approach towards tutorials is always "show, don't tell". I like to ease the player into mechanics slowly, so I'm glad you appreciate that! There were definitely things I'd have liked to change for sure.

@aquillot It's definitely a concept I could've executed a little better, but I'm glad you like it!

@weirdbitgames Amazing feedback, thank you! I find doing chilled music is generally nicer to listen to on repeat, and easier to make, so it's a win-win!

@geck0 I enjoyed implementing the challenge of getting 3 stars on each level a lot. Adds a bit more replayability, which is always welcome
Jonathan Lorenz
13. May 2023 · 11:08 UTC
A clever little puzzle plateformer. In enjoyed the simple but effective mood brought by the graphics and audio. Good job!