Castle Keep Courier by TemperateEnd
Your castle is under siege and your King has ordered you to bring supplies around the castle to maintain your defences. Haul around swords, arrows and wood to fight off your enemies.
Tutorial:
W A S D movement keys Use mouse cursor to look around
The top right of the UI will tell you your current delivery quest (Arrows, Stone, Sword, Wood) respectively.
Find the items in the castle (They will be glowing golden)
Take them to their designated drop off locations to ensure the defence of the castle (glowing green orb and spire)
If you fail a delivery quest, the castle will take damage. Keep the castle alive until the end of the siege!
| Github repo | https://github.com/RTarrant-GameDev/LudumDareRepo |
| Dropbox link to game | https://www.dropbox.com/s/aed9qbp7ar4ca04/Ludum%20Dare%20Project%20Build.zip?dl=0 |
| Gameplay Video | https://youtu.be/_87IQpwS3LM |
| Original URL | https://ldjam.com/events/ludum-dare/53/castle-keep-courier |
Ratings
| Overall | 1033th | 3.075⭐ | 22🧑⚖️ |
| Fun | 1086th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 1134th | 2.575⭐ | 22🧑⚖️ |
| Theme | 679th | 3.825⭐ | 22🧑⚖️ |
| Humor | 1002th | 2.222⭐ | 20🧑⚖️ |
| Mood | 877th | 3.2⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 23🗨️ |
I felt the game lacked any sort of preamble or UI text telling you what it is and how to play this.
I was also able to get out of the game area, which seemed cool to do, but if I had fallen off the end of the map, I would have been stuck falling FOREVER... and with No way to exit the game too! [outside of pressing the Windows Key and cancelling through a Windows context menu]
simple resolve:
if(Input.GetKeyUp(Keycode.Escape)
Application.Quit();
Put one in your Update or a better place like a state machine and shazam: it's where our fingers wanna take us when its quitting time :)
Loved the effort, didn't join this Ludum Dare so cant award, but great looking simple mechanics game but with no indicators or sign posts regarding what to do [except the particle effects once you get what they mean after a run about for a bit :)]
Ooh, I also liked the slow down mechanic for really heavy things like the sword
@leking thank you so much for identifying this bug, we will work hard to ensure the spawn generator is fixed.
@nekowei Thank you for your feedback, do you feel the weight of the items were balanced?
@rjdrag I understand your frustration, we do humbly apologise for the lack of tutorial, the three of us had some challenges for our first game jam together, and one of them was ensuring at what point of the development we started the tutorial. We will get one up as soon as possible but for now, just for your reference, I will update the game information, which I hadn't noticed even lacked the basics
@matterlinx I'm so happy you enjoyed it at it's current stage, the future development ideas are plentiful, and it's so nice to hear that we nailed this small core dynamic part of it