Crunch Time by made3

Backstory:
When you woke up from your (a little escalated) power-nap you realize that you slept through the whole day. Your work shift as a packing guy ends in 2 minutes. Better put a sticker on all the boxes at the dedicated place, throw it on the bypassing vehicles and hope that they deliver it to wherever they need to go. While you are at it, try to push off the packages from our competitors. Even if we have to sacrifice one of our packages.
Task:
You have two minutes to throw your packages on a vehicle for delivery. It's best if you throw the competitor packages off the vehicles if there are any. Before you can throw the package you have to put the delivery sticker on it. You get different amount of points depending on what vehicle delivered the package and you get points subtracted if an enemy package was delivered
https://www.youtube.com/watch?v=VImJF-AI6uU
Controls:
Main Menu:
- Up/Down or Left/Right: Switch between buttons (packages)
- Enter/Return/Space: Select button (package)
Game:
- Left/Right: Rotate package
- Space: Apply sticker on package (Only if correct side of package faces you)
- Left Mouse Click: Throw the package lightly
- Right Mouse Click: Throw the package fast

Tools used:
- Unity
- Visual Studio
- Blender
- Affinity Photo
- Magix Music Maker
| Source Code, Google Drive | https://drive.google.com/file/d/1lkWSAXp8VDfn0OYgFQ0t5dxCvjqMPjE_/view?usp=sharing |
| Source Code, Itch.io | https://made3.itch.io/crunch-time |
| WebGL, Itch.io | https://made3.itch.io/crunch-time |
| Windows Build, Itch.io | https://made3.itch.io/crunch-time |
| Original URL | https://ldjam.com/events/ludum-dare/53/crunch-time |
Ratings
| Overall | 345th | 3.034⭐ | 31🧑⚖️ |
| Fun | 339th | 2.862⭐ | 31🧑⚖️ |
| Innovation | 231th | 3.241⭐ | 31🧑⚖️ |
| Theme | 251th | 3.69⭐ | 31🧑⚖️ |
| Graphics | 312th | 3.069⭐ | 31🧑⚖️ |
| Audio | 319th | 2.397⭐ | 31🧑⚖️ |
| Humor | 277th | 2.466⭐ | 31🧑⚖️ |
| Mood | 342th | 2.655⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
Pro-tip: You can use A/D to rotate the box too, a bit more ergonomic for one hand than left/right + space.
There is quite a bit of text around the page and I didn't read the instructions fully, so I thought I had to wait out the cars since they didn't have the "platform" on them, didn't know they also gave points, and I thought that normal cars having enemy package was a bug. Then I looked at the diagram and everything was better, maybe have the diagram in the game, or at the very least closer to the top of the page.
I think it would make sense to allow the player to throw any package (to knock of the competition) but count only stickered packages towards score.
Otherwise it was pretty fun, music was a bit loud.
@khaotom Thanks! I just wrote "Left/Right" in the controls in the hope that people will think that it can be either A/D or the arrows :sweat_smile:
@ellaris Very good feedback, I appreciate it a lot :slight_smile: About the first point, I initially implemented the throwing mechanics and after that I added the "putting on a sticker" mechanic, so the user cannot spam boxes. And I definitely missed to connect these two mechanics, dang.
The diagram is actually in the game, but it's right behind the player as I thought it was not too important to know how many points what car makes. But thanks to the feedback I now know that I should have rather put it on the counter somewhere
I found it a bit difficult at first, but with practice, it gets easier. There a bit of annoyance with the music.
But overall, it's very fun !
For some reason I kept thinking that the package would come from the bench, not where I was looking.
The visuals are nice, I love how the box look. The music is a bit too repetitive though, I would suggest doubling the loop next time :D
Nice game!
Maybe you could add a bit of depth on the gameplay. But still a compo creation!