Parcel Dunk by OwlyCode
Deliver parcels as fast as possible in this little action platformer.
| Link | https://github.com/OwlyCode/LD53 |
| Link | https://owlycode.itch.io/parcel-dunk |
| Original URL | https://ldjam.com/events/ludum-dare/53/parcel-dunk |
Ratings
| Overall | 193th | 3.977⭐ | 24🧑⚖️ |
| Fun | 45th | 4.205⭐ | 24🧑⚖️ |
| Innovation | 178th | 3.857⭐ | 23🧑⚖️ |
| Theme | 272th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 721th | 3.477⭐ | 24🧑⚖️ |
| Audio | 413th | 3.477⭐ | 24🧑⚖️ |
| Humor | 198th | 3.786⭐ | 23🧑⚖️ |
| Mood | 659th | 3.452⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 11🗨️ |
The keybinds are kinda weird though.
Game crashed on the first dog level when I failed and tried to restart (on HTML) but reloading the page and playing through again seemed to sort the issue.

While making the game I wondered if I could use a circle collider too but I was afraid that would make the parcel roll forever on ground or slopes. With the lack of time the rectangle collider stayed. It might work with some damping though.
I only had time to play up to about level 15, so I'm not sure if you've already done this in the later levels, but it would be cool to have more levels where you can use your environment to get the parcel to the mailbox, like the level where it slides down a series of slopes.
The physics feel very good and reliable on this one.
Nicely done !
The game works well and is fun to play. It's easy to just finish the levels, but it takes time and practice to do it faaaaaaast (as the delivery granny would).
Here are my notes:
- There should be a sound effect for when a dog steals your package. I kept not noticing that my package was stolen until I tried to throw it.
- I always avoided bouncing the package off walls. The package is simulated as a rectangle, so it's very unpredictable how it will actually bounce when thrown.
- The movement controls could be streamlined a bit to make the player feel better to control.
- The package would often get blocked by level geometry even though the dashed line showed a clear path.

The quick turnover between levels make it a fun one to just pick up and play. I bet with a bunch of levels people would play this for hours.
One thing that could be improved in my opinion is the jumping mechanic -- I feel like adding some more air control to the character would make it feel a little smoother. I felt like after jumping vertically, there wasn't much control after that. But maybe I wasn't controlling it properly.
Really fun game, solid jam entry guys!