Onboard Hell by Blublu

[raw]
made by Blublu for Ludum Dare 53 (JAM)

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🎮 Click here to play

In this game you play as the renowned spaceship captain Dominic Parcel who must deliver parcels to earn money.

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Controls

Controls are simple, left click does it all:

  • Thrust toward your mouse

  • Deliver parcels

  • Pick up new parcels to deliver

The game is playable on mobile, although it is a bit laggy

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Goal

Your work is timed.

You can grab up to 5 parcels and each of them has a limited time to be delivered. Delivering them gives you more time to earn money. If you can't do it in time, they're lost.

Parcels have 3 levels of difficulty, from 1 to 3 stars. You have the same time to deliver them, the harder they are, the further you need to travel but it gives you way more money.

We hope you'll enjoy this experience!

Credits

Code, art and audio by Cybierre Koffee Studio (us)
Font : Plastic by Apostrophic Labs

Tools used

  • Godot 4.0.2
  • Inkscape
  • Ableton Live + Arturia Pigments
  • SFXR

Ratings

Overall 232th 3.922⭐ 47🧑‍⚖️
Fun 236th 3.811⭐ 47🧑‍⚖️
Innovation 366th 3.6⭐ 47🧑‍⚖️
Theme 107th 4.383⭐ 49🧑‍⚖️
Graphics 425th 3.936⭐ 49🧑‍⚖️
Audio 203th 3.87⭐ 48🧑‍⚖️
Humor 814th 2.718⭐ 41🧑‍⚖️
Mood 445th 3.693⭐ 46🧑‍⚖️
Given 34🗳️ 76🗨️

Feedback

Wevel
01. May 2023 · 15:13 UTC
Fun game. I like having to deal with gravity to move around. It would be nice if you could get upgrades to give you more fuel, or show the direction of where a parcel will need to be delivered.
Jared Lomangino
01. May 2023 · 15:41 UTC
I was a little confused at first, but the more I played the more I picked up on it. Great graphics and cool physics based game!
Steven Garberg
01. May 2023 · 18:06 UTC
Took me a second to get the hang of, but it has a fun gameplay loop. I absolutely love the graphics and audio!
Swordfish
01. May 2023 · 18:17 UTC
This is almost like a better version of the concept for my compo game lol so I might be biased but I really enjoyed it. I was a little confused when I lost the first time since I wasn't watching the timer, something to highlight it when its getting low might be good. The markers to show the direction of your next delivery were a good idea, not sure if I would have known where to go otherwise. Great entry!
Kabura
01. May 2023 · 19:24 UTC
graphics are super cool! really enjoyable after a short time of introduction hehe.
Firebelley
01. May 2023 · 19:32 UTC
Really fun game! I liked the concept and the art. Managing gravity and energy was a nice combination that kept the game engaging.
johnnysix
01. May 2023 · 19:32 UTC
That was very challenging, especially fighting the gravity of some of the planets to land the parcels before the time ran out.

One thing that might be cool, if you flesh the game out beyond the current jam version, would be some sort of mapping, so if you could see which systems were near each other, you could plan routes to deliver.

![ld53_04.jpg](///raw/028/2/z/59143.jpg)
evilgeniusdance
01. May 2023 · 19:50 UTC
really challenging! loved the music, but perhaps the sound the ship makes a bit too loud/sharp. loved the artwork too!
chaoli
02. May 2023 · 04:42 UTC
Nice game! The inertia of the spaceship adds to the challenge of the game. The graphics are great.
Tomeyro
02. May 2023 · 04:57 UTC
Very enjoyable game! The theme was applied perfectly, the graphics is really nice, and gameplay (once you understand it) is terrific... Nice job! :)
MartensCedric
02. May 2023 · 13:52 UTC
Nice game! I think an improvement could be to put the distance to the planet, I was often going wayy too fast lol
dUmMy432
02. May 2023 · 13:59 UTC
very nice game... very nice way of using all physics chapters from school... i liked the game
pedrohpf
02. May 2023 · 14:00 UTC
I really liked the different planets and the physics, it feels really nice. Was confused at first, since i thought the timer was the distance to the planets xD. After I understood better, it played really well.

I like that you need to be careful about fuel since you're penalized when it hits 0 (takes longer to charge), it's a fight between maneuvering the planets/escape their gravity and reaching the destination quickly with fuel. Great job!
Cowgummiboy
02. May 2023 · 14:00 UTC
Really nice concept, i liked how you snapped to the planet but sometimes it could be very hard to land due to the extreme speed you can have, so maye a indicator of how far away the destination is would have helped to prepare andslow down for an easier landing. The art and music are also very nice.
PsychoZZ
02. May 2023 · 14:01 UTC
Oh, it's very simple, and it's very cool!
I couldn't stop, played again and again! 5/5!
frick
02. May 2023 · 14:59 UTC
Very cool! it's so easy idea, but thats interesting and wanna play again and again
LarryV
02. May 2023 · 15:32 UTC
Nice work! Fun little and simple game, I really like the little gravity fields
aschab
02. May 2023 · 16:27 UTC
I absolutely adore this game, and the physics engine is a major reason why. It creates a real sense of urgency when you're accelerating too quickly. Keep up the great work!
blobo
02. May 2023 · 16:50 UTC
Oh yeah, I got the world record! (for now)

This was a lot of fun. The planets all having unique names was a lovely touch. The punishment for running entirely out of battery power is a *bit* harsh, but you know what? it's fair, dang it!

I recorded myself playing to provide as much feedback as possible.

https://www.youtube.com/watch?v=QP-wzsR2-RU
bloodyaugust
02. May 2023 · 18:10 UTC
Very solid entry! The art and UX were definitely on point, and the music helped to set the stage for "exploration". I appreciated all the work that went into polishing the experience, and would have loved it if the pickup indicators while docked at a planet pointed in the direction of the destination. I think some punishment around hitting asteroids also would've been cool, as would pickups for restoring your energy between planets. The game locked up for me in Chrome on MacOS when I hit submit, so I didn't get to go on the leaderboard. :sob: But again, well done here! :tada:
Reo_Silmetal
02. May 2023 · 18:55 UTC
Thank you all so much for playing our game and providing some feedback ! We're not quite sure what we'll do with this game post jam, as we already have another game in development, but if we continue working on it, we'll try to implement your suggestions !

And @100th-coin, congrats for the top score, it's funny to see that you had a completely different strategy than @blublu :)

@wevel @jared-lomangino @steven-garberg @swordfish @kabura @johnnysix @evilgeniusdance @chaoli @tomeyro @martenscedric @dummy432 @pedrohpf @cowgummiboy @psychozz @frick @larryv @aschab @100th-coin @bloodyaugust
Eric Nguyen
02. May 2023 · 20:32 UTC
Great work on this game! Managing fuel was a fun bit of challenge and I appreciated the color coding of the different packages.

What do you think about adding a way to tell distance on the waypoint UI?

Keep it up!
CocoMendes
02. May 2023 · 22:03 UTC
Amazing concept! Quite greedy move on my side wanting to deliver many packages at once, surprised to see there were no punishment if I failed to deliver some, maybe there was and I didn't realize of it. Love the name of the planet, quite nice to see that each one had a different name.

I struggle a bit with gravity and fuel management at first, but once u get the hand of it, it gets a lot easier to deliver each parcel.
WeirdBitGames
02. May 2023 · 23:37 UTC
The game's cover art, art style and general aesthetic feel are on point! I also really like the slick interface, like when the icons pop up from the planet. I also appreciate that hitting planets (no matter the stupidly high speed) doesn't explode or game over you.. which it does in other space delivery games hehe! Also the idea of having a battery for propulsion is super cool too!
Blue Pin Studio
03. May 2023 · 03:29 UTC
Very well done! I might've appreciated a version of this game that had a little bit more fuel. Or perhaps i should get some more dicipline and lay off the throttle :D My favorite game in the jam thus far!
Ninnec
03. May 2023 · 04:56 UTC
I really enjoyed the feel of the ship and graphics! Great entry! I just had fun driving around and exploring :-)
Dissonance Generator
03. May 2023 · 17:07 UTC
That music really fits your theme! I love it!

Gravity seems a bit too harsh, esp when there's some planets that you don't have the thrust to directly lift off of... and there's not much of an indicator as to which planets those are until you're already stuck on them! It also took me a couple of plays just to figure out that I had to click the deposit package button and that it wasn't getting auto-delivered when I booped the target planet. Auto-delivery might make sense?
Jonrei
03. May 2023 · 17:33 UTC
Love the music!
Andreas Roschal
03. May 2023 · 23:13 UTC
I really like the art direction and the super intuitive controls. Had a lot of fun playing it.
As others already said, I think a distance number on the navigation makers would make a nice addition to the otherwise already very clean and clear UI.
Zarple
04. May 2023 · 09:34 UTC
Very nice game, I enjoyed it especially with the gravity.
Edoardo Talamini
04. May 2023 · 11:53 UTC
Very cool game, dealing with inertia and graviy reminded me a litle bit of Outer Wilds lol
Robertthebastian
04. May 2023 · 14:53 UTC
Really fun. Well executed concept, it's challenging and has a lot of replay value - I will be coming back to this one.
The visuals are great and the music fits in well with the theme. The physics have been implemented really well, and even though the controls are challenging they are consistent and not at all buggy.

I do agree with @dissonance-generator about introducing auto-delivery, I think especially because the mouse position is the flight direction and your brain is already thinking about moving the mouse to the appropriate exit point having to click into the planet feels a bit weird.

Great game though, good job all round :)
geck0
05. May 2023 · 12:07 UTC
Nice game, I enjoyed it too much, very funny :)
Mezix
05. May 2023 · 15:18 UTC
Loved the orbit mechanic, gave it some nice depth so you couldnt just fly straight at your target if you got close to another planet!
Antoine Aubert
07. May 2023 · 14:58 UTC
Nice game. it's took me some time to handle the speed and inertia but the gameplay is good. The graphics and music are good. Well done !