Onboard Hell by Blublu

🎮 Click here to play
In this game you play as the renowned spaceship captain Dominic Parcel who must deliver parcels to earn money.

Controls
Controls are simple, left click does it all:
Thrust toward your mouse
Deliver parcels
Pick up new parcels to deliver
The game is playable on mobile, although it is a bit laggy

Goal
Your work is timed.
You can grab up to 5 parcels and each of them has a limited time to be delivered. Delivering them gives you more time to earn money. If you can't do it in time, they're lost.
Parcels have 3 levels of difficulty, from 1 to 3 stars. You have the same time to deliver them, the harder they are, the further you need to travel but it gives you way more money.
We hope you'll enjoy this experience!
Credits
Code, art and audio by Cybierre Koffee Studio (us)
Font : Plastic by Apostrophic Labs
Tools used
- Godot 4.0.2
- Inkscape
- Ableton Live + Arturia Pigments
- SFXR
| Link | https://cybierrekoffeestudio.itch.io/on-board-hell |
| Original URL | https://ldjam.com/events/ludum-dare/53/onboard-hell |
Ratings
| Overall | 232th | 3.922⭐ | 47🧑⚖️ |
| Fun | 236th | 3.811⭐ | 47🧑⚖️ |
| Innovation | 366th | 3.6⭐ | 47🧑⚖️ |
| Theme | 107th | 4.383⭐ | 49🧑⚖️ |
| Graphics | 425th | 3.936⭐ | 49🧑⚖️ |
| Audio | 203th | 3.87⭐ | 48🧑⚖️ |
| Humor | 814th | 2.718⭐ | 41🧑⚖️ |
| Mood | 445th | 3.693⭐ | 46🧑⚖️ |
| Given | 34🗳️ | 76🗨️ |
One thing that might be cool, if you flesh the game out beyond the current jam version, would be some sort of mapping, so if you could see which systems were near each other, you could plan routes to deliver.

I like that you need to be careful about fuel since you're penalized when it hits 0 (takes longer to charge), it's a fight between maneuvering the planets/escape their gravity and reaching the destination quickly with fuel. Great job!
I couldn't stop, played again and again! 5/5!
This was a lot of fun. The planets all having unique names was a lovely touch. The punishment for running entirely out of battery power is a *bit* harsh, but you know what? it's fair, dang it!
I recorded myself playing to provide as much feedback as possible.
https://www.youtube.com/watch?v=QP-wzsR2-RU
And @100th-coin, congrats for the top score, it's funny to see that you had a completely different strategy than @blublu :)
@wevel @jared-lomangino @steven-garberg @swordfish @kabura @johnnysix @evilgeniusdance @chaoli @tomeyro @martenscedric @dummy432 @pedrohpf @cowgummiboy @psychozz @frick @larryv @aschab @100th-coin @bloodyaugust
What do you think about adding a way to tell distance on the waypoint UI?
Keep it up!
I struggle a bit with gravity and fuel management at first, but once u get the hand of it, it gets a lot easier to deliver each parcel.
Gravity seems a bit too harsh, esp when there's some planets that you don't have the thrust to directly lift off of... and there's not much of an indicator as to which planets those are until you're already stuck on them! It also took me a couple of plays just to figure out that I had to click the deposit package button and that it wasn't getting auto-delivered when I booped the target planet. Auto-delivery might make sense?
As others already said, I think a distance number on the navigation makers would make a nice addition to the otherwise already very clean and clear UI.
The visuals are great and the music fits in well with the theme. The physics have been implemented really well, and even though the controls are challenging they are consistent and not at all buggy.
I do agree with @dissonance-generator about introducing auto-delivery, I think especially because the mouse position is the flight direction and your brain is already thinking about moving the mouse to the appropriate exit point having to click into the planet feels a bit weird.
Great game though, good job all round :)