PRECIOUS CARGO (and some aliens trying to steal it from you) by jdah
## A story of interplanetary colonialism, expressed through pixelated violence. Defend your cargo from aliens through 30 different levels!
THE STORY 📖

CONTROLS 🎮
Uses mouse + keyboard, press "." to pause in-game. Arrow keys navigate main menu.
NOTES 📝
audio doesn't work in Chrome :( try Firefox or Safari for the full experience!
TECH 💻
- C (-std=gnu2x)
- emscripten
- no engine :)
TOOLS 🔧
- Neovim
- GIMP
- BFXR
* The game was bugfix'd May 2 to fix memory leaks leading to early crashes* see changes on GitHub: https://github.com/jdah/ld53/commit/1cb7ed889f7e50dc25fafa4d906c01b9ef5adffd
| Link | https://github.com/jdah/ld53 |
| Link | https://jdah.itch.io/ld53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/precious-cargo-and-some-aliens-trying-to-steal-it-from-you |
Ratings
| Overall | 193th | 3.55⭐ | 22🧑⚖️ |
| Fun | 139th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 191th | 3.375⭐ | 22🧑⚖️ |
| Theme | 224th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 115th | 3.875⭐ | 22🧑⚖️ |
| Audio | 273th | 2.833⭐ | 20🧑⚖️ |
| Humor | 112th | 3.35⭐ | 22🧑⚖️ |
| Mood | 183th | 3.375⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 20🗨️ |


Also - the fact you were able to add little flora and fauna to flesh out the world - so fun!
Nothing beats little retro dudes crawling around the screen!
Other things I enjoyed:
* Transitions, animations, and UI were all very polished
* The silly level titles :D
* Felt well balanced - an almost impossible feat for a game jam - though I was unable to get to the later unlocks
All that polish, in compo, with no engine - insane. I almost don't even want to comment on that, lol. You mad lad.
Excellently done! You should be very proud
Also - love your vids! Very happy to see you checked out ldjam. Hope it was fun!
I like the twist on tower defense. Polished and very-very good overall.
I didn't get any audio? but you didn't opt out of ratings for audio, is there supposed to be sound?
P.S. Big fan of your channel
But other than that, great work! I liked that aliens could spawn where you couldn't place turrets, encouraging the use of the other tools. :D
@xfinktion thanks, glad you like it! and yeah, if I'd had more time I would have balanced the later levels, but unfortunately I wasn't able to playtest them at all until after the submission deadline. The MK 2. cannons did end up being underpriced and overpowered for sure!
With the remark that the browser mattered with regards to sound --and that this is a homebrew engine-- in the back of my mind, I switched from firefox to chromium.
While it was a lot easier (no sound this time, but I finally go to see level 4), it also hangs when there's too much happening on the screen ... which happens on level 4.
What I see is that there are usually more aliens swarming the truck on Firefox, probably because they're getting offed less often (I think the turrets had a harder time aiming).
Anyway, enough of the bad news. I really liked how polished it all seemed when it did work. Like one of the better pico-8 games. The fat sound-effects where also welcome.
What I think you could do to encourage people to use the other items, is unlocking them from the start (or throwing the unlock cost way down), they're expensive enough as it is anyway, so you can't use them from the start.
Before I forget: A bit of a pet-peeve, but the price for reclamation is reduced w.r.t. the buy-price, and I wonder why? I accept that I can't do that in the real world, but what game-design purpose does it serve here to basically make the undo of the free-wheeling construction phase cost (in-game) money?
✔️ I like the reverse take on the tower defense genre: you must defend what is moving along the track rather than destroy it.
➖ I found I could beat most levels just by filling the entire screen with the cheapest turret.
⭐ Overall: Nice take on a tower defense game!
@rngames thanks! yes the MK. 1 turret strategy ended up being unfortunately a little too good. hard to balance within 48 hours!