Ausland - A Paragon Pawns Production by DiegoHenriquez
FOREWORD
We still have plenty to do before Ausland can be considered completed. We’ll keep the original build hosted here for voting purposes, but keep checking in to see the game finalized with art assets and polish. Thanks for visiting our page: we hope you stay tuned for incoming updates!
OVERVIEW
Population control is a rigorous responsibility held only by the most seasoned of galactic authorities. They’re tasked with abducting a portion of a planet’s population to redistribute them throughout the galaxy, and are burdened with the task of claiming lives when numbers grow too great to manage.
One of the galaxies’ top agents, dubbed “Ausland” by the beings of his assigned world, carries out this duty with diligence and a total disregard for life. Regarded as a merciless god of destruction, his victims have rallied together and are ready to go on the offensive to preserve their way of life.
Step into Ausland’s figurative shoes and take on the role of a population puppeteer: avoid attacks from the planet’s desperate denizens, execute telekinetic skills to oppress uprisings, and abduct everyone you can to maintain a stable population. Do you have what it takes to be a monster?
GAMEPLAY
Fly around the scene abducting enemies to score points. If the population—soon-to-be monitored by a bar at the top-left of the screen—grows too high, or you come into contact with an enemy or projectile, your session ends in defeat.
To help keep the screen clean, use Telekinetic Strikes to vaporize excess enemies you don’t have time to abduct. Each defeat helps to fill your energy bar, located below the population bar, that enables you to unleash a devastating death ray that can help you clear the screen in a pinch!
CONTROLS
WASD Keys: Movement
Mouse: Aim Ausland’s Hand
Middle Mouse Click: Death Ray (Soon)
Left Mouse Click: Telekinetic Strike
Right Mouse Click: Abduction Beam
TEAM
Diego Henriquez - Programmer
William Lewis – Modeler & Animator
Maria Diment – Concept & Texture Artist
Ryan Schmidt – Writer & Audio Designer
ASSETS
SFXs – Various
Font – ESP (Nick A. Lynch, dafont.com)
Font – Spacebar (Geronimo, dafont.com)
Music – Rhinoceros (Kevin MacLeod, incompetech.com)
Music – Undaunted (Kevin MacLeod, incompetech.com)
TOOLS
Unity 5 | Blender | PaintTool Sai | Substance Painter
Adobe Audition CC 2015 | Adobe Photoshop CC 2015
We still have plenty to do before Ausland can be considered completed. We’ll keep the original build hosted here for voting purposes, but keep checking in to see the game finalized with art assets and polish. Thanks for visiting our page: we hope you stay tuned for incoming updates!
OVERVIEW
Population control is a rigorous responsibility held only by the most seasoned of galactic authorities. They’re tasked with abducting a portion of a planet’s population to redistribute them throughout the galaxy, and are burdened with the task of claiming lives when numbers grow too great to manage.
One of the galaxies’ top agents, dubbed “Ausland” by the beings of his assigned world, carries out this duty with diligence and a total disregard for life. Regarded as a merciless god of destruction, his victims have rallied together and are ready to go on the offensive to preserve their way of life.
Step into Ausland’s figurative shoes and take on the role of a population puppeteer: avoid attacks from the planet’s desperate denizens, execute telekinetic skills to oppress uprisings, and abduct everyone you can to maintain a stable population. Do you have what it takes to be a monster?
GAMEPLAY
Fly around the scene abducting enemies to score points. If the population—soon-to-be monitored by a bar at the top-left of the screen—grows too high, or you come into contact with an enemy or projectile, your session ends in defeat.
To help keep the screen clean, use Telekinetic Strikes to vaporize excess enemies you don’t have time to abduct. Each defeat helps to fill your energy bar, located below the population bar, that enables you to unleash a devastating death ray that can help you clear the screen in a pinch!
CONTROLS
WASD Keys: Movement
Mouse: Aim Ausland’s Hand
Middle Mouse Click: Death Ray (Soon)
Left Mouse Click: Telekinetic Strike
Right Mouse Click: Abduction Beam
TEAM
Diego Henriquez - Programmer
William Lewis – Modeler & Animator
Maria Diment – Concept & Texture Artist
Ryan Schmidt – Writer & Audio Designer
ASSETS
SFXs – Various
Font – ESP (Nick A. Lynch, dafont.com)
Font – Spacebar (Geronimo, dafont.com)
Music – Rhinoceros (Kevin MacLeod, incompetech.com)
Music – Undaunted (Kevin MacLeod, incompetech.com)
TOOLS
Unity 5 | Blender | PaintTool Sai | Substance Painter
Adobe Audition CC 2015 | Adobe Photoshop CC 2015