HOTARU - Guider of Souls by SkuLLyY
This is our game “HOTARU- Guider of Souls” which is based on the theme “Delivery” for Ludum Dare 53 game jam. Our character Hotaru is on a mission to guide the lost souls and deliver them to the Life Tree. In your way you will face hurdles. You need to overcome them properly.
CONTROLS W,A,S,D – Basic Movements Shift – Sprint Spacebar – Jump Double Scape - Double Jump Left mouse Button – Recover the Soul Bar (You need to spam the mouse button fast before it goes empty)
Found Issues: 1) There are certain gaps where the player can fall down. 2) While the wall jumping sometimes player can spam the spacebar to tripple jump which may cause the player to fall. So press the spacebar patiently







| Link | https://skull1976.itch.io/hotaru-guider-of-souls |
| Original URL | https://ldjam.com/events/ludum-dare/53/hotaru-guider-of-souls |
Ratings
| Overall | 877th | 3.3⭐ | 32🧑⚖️ |
| Fun | 1034th | 2.879⭐ | 31🧑⚖️ |
| Innovation | 1085th | 2.69⭐ | 31🧑⚖️ |
| Theme | 992th | 3.379⭐ | 31🧑⚖️ |
| Humor | 645th | 2.981⭐ | 28🧑⚖️ |
| Mood | 423th | 3.717⭐ | 32🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
Gameplay has some problems though and is too punishing in the beginning. Two examples:
1) It's not obvious that I have a double jump. I only learned that after falling down twice at the first gap. Maybe let the player learn the controls in a safe environment (don't let the rock fall down. Instead just put a high cliff there, where you only get up with the double jump).
2) Same thing at the wall-jump section. Why place a gap in the floor where players can fall down? Let them learn the controls first. Wall-jumping didn't work very well, so of course I fell down there! :laughing:
Some other inconveniences:
- Tutorial text is not very well readable (yellow color above bright floor, orange color above orange colored tree)
- I got always stuck on the stairs.
- Maybe make the soul follow you automatically, without having to interact everytime.
- Remove the mouse clicking. It's not a very interesting game mechanic
Sorry, I hope this didn't sound too harsh. I'm really impressed you made a so good looking game. Just polish the gameplay a bit and it will be awesome! :)
In general it feels like you couldn't really decide what the core of your game was (2.5D feel and level design but 3D movement, click spam, etc.) but overall everything is quite well done and gorgeous to look at!
Congratulations!
Tried to play this visual masterpiece, but my toaster (which is kinda PC, but really I have doubts) was barely capable to run on low. But to finish me off the game mechanic didn't played well, so I didn't manage to play through tbh.
I see that you put a lot of efforts to visual - and it did pay off! Hope you had more time to spend on gameplay & optimization tho :smile: But that's LD rules, right? We are all under pressure.
Great effort, good visual result, nice work guys. Keep my :thumbsup:
I think the game would benefited from giving the player more horizontal velocity when they jump, because jumping on moving platforms felt really awkward. Some more playtesting would have improved the overall experience, but I know playtesting is impossible during ludum dare.
Great job overall guys!