DELIVERATOR: Dual-Wielded Action by Netrunner Nobody

Click here to play this game! Ludum Dare's thing for Godot 4 games is currently broken, so the game is only available on the lovely platform of itch.io.
This is a fairly simple mechanics proof of concept about creating dual-wielded weapon gameplay that's both intuitive and satisfying while still feeling distinctly different from that of a singular weapon.
The left and right mouse buttons control the left and right weapons, while the A and D keys rotate the character. There's no movement, reloading, upgrades, or anything like that - this is purely about exploring this one mechanic. I tried adding some of these secondary mechanics during development, but felt that the more I added, the less the game became about the one thing I felt was interesting about it - so I removed a bunch of features.
The game increases in difficulty the longer you remain alive, starting slow and ending in a rapid frenzy of bullets: you might be able to start the game using only a single weapon, but you won't be able to progress far until you master using both. I encourage you to post your time remaining high score in your review!
This game is loosely based on the character Hiro 'The Deliverator' Protagonist from the 1992 Neal Stephenson novel Snow Crash. You're defending a lovely three boxes of pizza delivery from a bunch of hungry, hungry Burbcave cops. My developer art may struggle to indicate this.
Kindly refrain from getting blood on the pizza boxes. Thanks!
| Play on itch.io | https://netrunnernobody.itch.io/the-deliverator |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-deliverator |
Ratings
| Overall | 354th | 2.977â | 24đ§ââī¸ |
| Fun | 313th | 2.955â | 24đ§ââī¸ |
| Innovation | 92th | 3.727â | 24đ§ââī¸ |
| Theme | 395th | 2.455â | 24đ§ââī¸ |
| Graphics | 334th | 2.909â | 24đ§ââī¸ |
| Audio | 220th | 3.159â | 24đ§ââī¸ |
| Mood | 224th | 3.19â | 23đ§ââī¸ |
| Given | 20đŗī¸ | 23đ¨ī¸ |
Glad you enjoyed the game!
Also the line "Kindly refrain from getting blood on the pizza boxes" goes hard af
Anyway, congratulations on the work, your game turned out great and I believe you were able to capture and convey the interesting vibe and gameplay with two weapons the way you wanted to! (ââŋâ)âĄ
the music bug really grinds my gears a lot as well, as i feel like it punishes people who really try to engage with the game and get good at it. i really wish i was allowed to edit my code after the 48 hour mark ,but alas. still, some small part of me - maybe the copey part - does sort of think it's cool that at some point the music shuts off and the massacre your on goes from being cool to creepy and disturbing
the sensitivity is definitely a bit high. i tweaked it back and forth a lot - but when i put it too low i created situations in which the player couldn't rotate fast enough to respond to an enemy, and so ultimately i erred on the side of higher than lower.
that aside, i'm really glad to hear you managed to both understand and enjoy what i tried so hard to convey!!
i do think a version that takes longer than 48 hours to write could be a good idea, although i'm skeptical that people will appreciate these kinds of esoteric controls in the long-term