Olith by Enver Arco
In Olith you play a drone that has an important package to deliver
Controls
WASD to move Space to Collect or Drop Package Left Click to Shoot
| Link | https://enverarco.itch.io/olith |
| Original URL | https://ldjam.com/events/ludum-dare/53/olith |
Ratings
| Overall | 1045th | 3.059⭐ | 36🧑⚖️ |
| Fun | 1146th | 2.618⭐ | 36🧑⚖️ |
| Innovation | 1017th | 2.809⭐ | 36🧑⚖️ |
| Theme | 725th | 3.779⭐ | 36🧑⚖️ |
| Graphics | 718th | 3.485⭐ | 36🧑⚖️ |
| Audio | 437th | 3.439⭐ | 35🧑⚖️ |
| Humor | 1040th | 1.933⭐ | 32🧑⚖️ |
| Mood | 893th | 3.177⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 51🗨️ |
Camera is a bit confusing when dying and restarting the game.
Also I pressed space in the middle of delivering and lost the package, maybe you should remove the ability to accidently drop things, or turn it into a mechanic where you can grab stuff and throw it at enemies :smile:
The audio was very nice, sound effects and music were good! Also the couple different soundtracks are cool and makes it nice to listen to. What we thought, was maybe the drone's movement could be a bit different to make it better. Maybe it could move for just a little bit after you stop pressing the moving button, since right now it stops right when you stop pressing it.
Also, we think because the level is this long, it takes a very long time to play the same parts again if you die, and it may get kinda frustraiting :sweat_smile: That's why checkpoints / faster movement for the drone would have been really nice. We did eventually beat the game though and get the package delivered for the mans brother :heart_eyes:
But yeah gameplay was very simple but it definetely worked, it just took a while to complete it :D At least it was decently difficult, it isn't necessarily a bad thing :sunglasses: But overall its a good entry and the game works fine, so good job on making the game man! :stars:
Apart from that I like the setting and the music makes it perfect. The control of the drone is cool and works with the tight room unless I could imagine it would be more fun with amore physical control (acceleration, gravity and all that). This would of course again needed to be balanced against the damage-dealing walls.
The difficulty in my opinion is pretty high though and one way to solve that might be to introduce checkpoints into the game. I also don't think it makes sense to damage the wing of the player if the package touches a wall. Instead I think it would be cool if the package was its own physics body that was attached to the player via a joint, I think that could introduce some nice dynamic physics elements to the game:)
Over all well done and keep on going!
-Tim
My only other gripe, and it's fairly minor, is that at the start of the game there's an obvious black void around the edge of the map. I'd adjust the camera so that it can't pan beyond the edge of the map like that.