Fortune Footsteps by frankiesmileshow

[raw]
made by frankiesmileshow for Ludum Dare 53 (JAM)

(NOTE: if the mouse wheel messes with your browser's scrolling when playing the embed above, check out the itch.io link below instead, it plays a bit better there!)

Manage an adventurers' guild, sending groups of warriors to their deaths!

Left click selects adventurers, right click sends them to adventure. WASD moves the view. Space bar pauses the game, number keys set the game speed.

Concept and code by Francis Coulombe, with additional coding by Jean-Michel Cid! Artwork by LandsharkRAWR. Music by Askiisoft, Eric Shumaker and Jean-Michel Cid.

Ratings

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Feedback

MateusBoga
02. May 2023 · 18:43 UTC
The game crashed after playing for a while. Took me a while to understand what to do, but overall the concept is interesting. Kinda feels more like an idle game, since all you do is sit and wait for units to get to their destination. Overall, nice work!
MallanSandan
02. May 2023 · 18:58 UTC
I love the pixel art, and general concept! This is a kind of game I can see myself spending a lot of time playing! I seemed to have an issue with some enemies not dying, or becoming untargetable though, which confused me. It was also a bit difficult to micromanage 10 teams of adventurers at the same time ^^' with some polish I can see it being a very addicting casual game! :D
Furtive Pygmy
02. May 2023 · 21:08 UTC
Nice!
I feel like it maybe needs a bit more of an explanation on what to do, ideally a tutorial in a non-jam setting.
Art and music is really good, and the gameplay is good once you understand the concept.
Great entry.
Cleoh
04. May 2023 · 00:36 UTC
I like the visuals, the audio and the mood in general. I think it's also pretty impressive on the technical side for something made in three days. But honestly i can't really enjoy playing it : unless i missed something, there's nothing i can do to help on fights, there's no use for what adventurers find when scavenging, there's nothing special to points of interest like villages or graveyards... It just feels like something is missing, and it's probably quite normal for this kind of game in such a short jam.
StrangerYann
06. May 2023 · 12:53 UTC
this reminds me of an old game we did for an old LD --- on one hand it's really impressive because it's really detailed and there's stats and it's like a FF game in a nutshell, so much to do! --- on the other it felt to me like I didn't have so much control at all --- except telling the teams where to go and what to loot and the speed at which the battles were happening --- eventually the team has no more HP and, well... bad luck! --- couldn't really figure out how to get over that part --- or the cemetaries, for that matter ^^#--- I'd advise focus on 1 mechanic or 2 next time, having a whole entire game that's happerning within the game and that people can't control directly is actually a bit frustrating --- I think --- anywhom, impressive nonetheless, keep it up :-) :sparkles: