Your Delivery is Here by GinLuy
Introduction - Step into the twisted world of Your Delivery is Here, a dark 2D horizontal platform jumping game where you'll take on the role of a courier on a mission to piece himself back together and uncover the truth behind his gruesome fate. Traverse through the last three levels of hell, confront unspeakable monsters, and escape devious traps as you delve deeper into the secrets of this nightmarish reality.
Genre - The main goal of the player is to collect his split body parts on his way to escape from hell, and gradually learn the truth about his split body and finally return to earth to take revenge.
Platform - This game is for PC (Windows/Max), single player, and can be played using the keyboard in a web window or downloaded.
Target Audience -!
- Horror element lovers: Horror element lovers who love to study horror movies and horror games.
- Witchcraft culture enthusiasts: people who love to learn about various niche cultures and are interested in the mysterious and ancient witchcraft.
- There is a certain amount of gore, violence and evil elements, which is not very friendly to people who do not have a mature mind and sense of right and wrong.




Ratings
| Overall | 561th | 3.6⭐ | 22🧑⚖️ |
| Fun | 1030th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 971th | 2.875⭐ | 22🧑⚖️ |
| Theme | 933th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 121th | 4.429⭐ | 23🧑⚖️ |
| Audio | 322th | 3.643⭐ | 23🧑⚖️ |
| Humor | 901th | 2.531⭐ | 18🧑⚖️ |
| Mood | 203th | 4⭐ | 22🧑⚖️ |
| Given | 4🗳️ | 19🗨️ |
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**Bugs warning** I didn't fix the bug.🫠
I love the player character. My only regret is that there is no special mechanics in this platformer.
Strong art :art:
Maybe the controls could be a bit smoother, but it's fun
Good job!
The jump felt nice but everything else around the platforming could use some polish (smaller hitboxes, coyote jump, etc...)
The audio is also very well done, delivering (lol) the mood perfectly, I felt uncomfortable and unsettled (which is a good thing in this case).
Not only the artwork and music, but the direction of the intro is very interesting, loved everything about it and that alone was an impressive work!
The gameplay though, I mean, I still like the atmosphere and the amount of visual stuff that it is in it, let's say, on a "sensory" level (visuals, sound, mood) it was well done, but the gameplay, not at all.
As first, the way u control the character is very very basic platform and was not good. There were some visual glitches, like the box stretching, I did not understand and were confusing.
The hitbox are too big and get hit too easily, it feels unfair because, to me, it felt like I was not even close to the object hitting me. U usually do the hitbox smaller than the visual, not bigger.
Some jumps are too precise on a height level, and since the controls are so basic this sometimes required to press jump before moving, otherwise I would have not been able to do that 1 pixel more to go over the platform. It might feel like "u need to get better" but it just feels like I can't do what should be very simple and easy.
I also encountered some body parts, the leg, which I could not reach (guess it was impossible?) and the body at the end, but could not interact with them. Not sure if the game has an ending after the body bridge.
In general, the level design was artistically interesting, but not very interesting gameplay wise, maybe because it felt too generic.
At some point, I got outside the level by walljumping, which was kind of fun lol
As others have pointed out, even though I liked being overwhelmed by sounds and visuals during the gameplay, it felt a bit too much always. With this I mean that there was no change of pace, it was just a lot for the whole duration, while it would have probably helped to have moments of relative calm to have a better pace and make the "a lot" moment stand out and also not get boring and annoying.
Minor things, the click here to close button could have just been a properly scaled X without any other text annoying the player while watching the beautiful intro! Second one, since UP is not used, u could have made up also jump together with space, so people can pick their preferred one.
After a while I realized that the rocks were the checkpoints, maybe some visual thing happening when u touch one could make that more clear.
Besides, u should opt out of the humor category for the jam, I mean it doesn't hurt but it will not have a huge rating in theory since there is no humor in your game.
These are all suggestions related to the gameplay, but I want to remark how I am impressed by the artistic work on this, amazing work!