Space Docker by Wahooney
It's a crappy job, and you've got to do it. We need to to sort out some crates in the space docks. You have a jet pack so gravity isn't something you should worry about. Just be careful of the space truckers, those guys don't really give a hoot what they hit. Don't lose any packages into the void, we'll dock your wages for that.
Keyboard
- WASD and Arrows - Move
- E - Pickup / Drop
GamePad
Left Stick - Move
A - Pickup / Drop
Tools / Engines
- Unreal Engine 5.2 preview 2 (life on the edge!!!)
- Blender 3.6Alpha (YEEEEEAH!!! In my veins!)
- Krita 5.1 (shame!)
- Audacity 3.3.0 ( :disappointed: )
| Link | https://wahooney.itch.io/space-docker |
| Original URL | https://ldjam.com/events/ludum-dare/53/space-docker |
Ratings
| Overall | 276th | 3.278⭐ | 38🧑⚖️ |
| Fun | 332th | 2.875⭐ | 38🧑⚖️ |
| Innovation | 356th | 2.771⭐ | 37🧑⚖️ |
| Theme | 278th | 3.583⭐ | 38🧑⚖️ |
| Graphics | 207th | 3.542⭐ | 38🧑⚖️ |
| Audio | 296th | 2.653⭐ | 38🧑⚖️ |
| Humor | 297th | 2.348⭐ | 35🧑⚖️ |
| Mood | 281th | 2.986⭐ | 37🧑⚖️ |
| Given | 40🗳️ | 51🗨️ |
The game felt very smooth, I like that.
@emily-ttg Thanks for the feedback! I struggled with that bug a LOT, that part of my blueprints are spaghetti with all the exceptions I try to handle :stuck_out_tongue_closed_eyes:
@john-gabriel Not intentional, just a happy accident :paintbrush: Though I did consider adding local multiplayer for 7 seconds, then I saw it was 3 hours to deaadline :stuck_out_tongue:
@torte478 Glad you liked it :thumbsup_tone2:

Any chance to get a native macOS build?
I will try to run it on my Windows box as soon as I have a chance.
Edit: Seems I won't be able to make a Mac build, AFAIK I need to build a Mac version on a Mac build of Unreal Engine 5 (that I must build myself on a Mac), to make a Mac mode. MAC!!! I've never been able to build UE5 from source and I don't have immediate access to a Mac.
I actually tried to load up your source code on UE 5.1.1 on macOS but it complains that your assets have been saved with a more recent version of the engine. Are you using 5.2 preview?
It has a nice progression. I like that truck that flies by from time to time. It drives my imagination for what else could be next. The animation on the score screen is really satisfying.
I couldn't see the top and bottom of each scene, since I use a 24:9 screen. I still got by most the time. It was fun regardless.
@daandruff, thank you. I actually did bite off a LOT more than I could chew initially :blush: That's why the game is called Space Docker, but the project source is called Smugglers Tale. Most of what you played was made on day 2, I actually had a spaceship the player could get onto and pilot to other stations to drop packages off. Getting onto the ship, piloting and all that is implemented, you can probably still try it in the source (if I didn't break it in the mean time :stuck_out_tongue_winking_eye: ), but there's a technical problem in the UE character controller where the character would jump to a different location when taking control of it again. This game was supposed to be MUCH bigger, so that bug probably saved my entry.
One thing I noticed, in some of the levels the player and the boxes disappear within the bounds of the level on normal ground, so there may be some misplaced boundaries or something. But other than that, I quite enjoyed it... and had fun kicking boxes around aming for the right container :D
@vydra Can you give me your computer specs? Any error windows or anything to work from?
The art had a good space mood to it, I also liked the jet pack, its sounds and controls in that regard, I feel that really added a lot to that "space feel", that was a great addition.
All around very well done, great job!
@captaindreamcast Thank you :heart_eyes: There are a lot of ways to play, I'm glad how emergent strategies started showing themselves. Especially when you can get into a rhythm of throwing packages perfectly into their bins over the void of space.
I would have expected a more brutal result when I got in front of them, hehe.
The game didn't really progress, as far as I can tell. Maybe some more puzzling aspects could have spiced things up. Not sure what though! Aside from that it was a nice experience! Good job!
@wighz Thank you. I'm going for a more Overcooked! style game than a puzzle, but I agree that more elements would be good.
@dzejpi Glad to give your PC a workout, the packages float because they are in zero gravity (when not over a platform), I didn't have time to explain that in the game, but yes, completely intentional :thumbsup:
The level with one vertical gap in the middle does have a bug where the boxes get lost after hitting the walls at the edges of the screen, and it even happens right at the starting conveyor when there are too many boxes and they push each other to the right.
