Grimzilla by tomhunt
You control a giant robot shaped like the puny humans' image of death. Bash their buildings! Also it is snack time.
v1.01.LDJAM - only breaking bugs fixed
- player, buildings are destroyed when they fall off the edge
- game restarts when player dies
- added spacebar so that mac users don't call up app switching
credits:
Tom Hunt - @tom_hunt - Game Design, Scripting, Sound Effects
Bryan Pham - Art
Tom Miller - @audiomyo - Music
Also, used the following asset store content:
Liquid Particles
PBS Material Variety Pack
v1.01.LDJAM - only breaking bugs fixed
- player, buildings are destroyed when they fall off the edge
- game restarts when player dies
- added spacebar so that mac users don't call up app switching
credits:
Tom Hunt - @tom_hunt - Game Design, Scripting, Sound Effects
Bryan Pham - Art
Tom Miller - @audiomyo - Music
Also, used the following asset store content:
Liquid Particles
PBS Material Variety Pack
Ratings
| Coolness | 32% | 1897 |
| Overall(Jam) | 2.76 | 898 |
| Fun(Jam) | 2.35 | 997 |
| Graphics(Jam) | 2.82 | 780 |
| Humor(Jam) | 2.53 | 675 |
| Innovation(Jam) | 2.75 | 727 |
| Mood(Jam) | 2.40 | 966 |
| Theme(Jam) | 3.25 | 674 |
I just kept mashing space to kill the soldiers but couldnt figure out why the buildings dont break (the scythe didnt work on them!)
The snacking grim reaper theme was funny though
Look of the main character was nice though, and the music was (if a bit short of a loop) enjoyable. Felt like I couldn't die though? There were eight soldiers shooting me for two minutes straight and I didn't die.
I really like the 3d models and animations. Good job on this one. I also like the randomly generated levels, great idea !
The only minor complain is that the hit box of the attacks is actually way shorter than what the 3D model makes us think.
Really good job on this game.