Cooking is Relaxing by Lenan
Manage your ingredients, Make dishes and Deliver it to clients.
Sounds simple, but there's a catch, the ingredients are only available for some time before the truck leaves with them. Don't worry the delivery truck comes back so you can restock the ingredients.
Your objective: Serve as many clients as possible



How to play and instructions are broken in game. Read bellow how to play:
How to play:
Serve as many clients as you can before the day ends
Each client makes an order of 3 items
At the start of the day the delivery truck drops some items
The delivery truck comes every once in a while
Stock as much as you can before they take the items away
Each storage box can store 1 type of item
Put the items in the plate and bring it to the client
Controls:
WASD - move
Space - Interact
Credits:
Art:
Cozy series asset packs by shubibubi (https://shubibubi.itch.io/)
Tiny Wonder series asset packs by butter milk (https://butterymilk.itch.io/)
Sound:
Sound effects created using chiptone (https://sfbgames.itch.io/chiptone)
Music created with AI - AIVA (https://www.aiva.ai/)
Dev comment:
Well, well, well if it isn't the consequences of my own actions. Decided to change engines, from unity to godot, knowing nothing about godot. Not the brightest idea, had a lot of trouble getting the hang of godot and had to focus exclusively in learning how to code using godot.
Overall 4/10 experience, would not recommend.
| Link | https://lenan.itch.io/cooking-is-relaxing |
| Original URL | https://ldjam.com/events/ludum-dare/53/cooking-is-relaxing |
Ratings
| Overall | 1060th | 3.038⭐ | 28🧑⚖️ |
| Fun | 1032th | 2.88⭐ | 27🧑⚖️ |
| Innovation | 1098th | 2.654⭐ | 28🧑⚖️ |
| Theme | 848th | 3.615⭐ | 28🧑⚖️ |
| Humor | 954th | 2.405⭐ | 23🧑⚖️ |
| Mood | 690th | 3.417⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 30🗨️ |
I think maybe the scope was too big for the game and the interactions could have been made a little more clear on what to do. Simplifying the ingredients might be a good place to start.
If this was made into a full game I think you should continue to focus on your amazing design and inter work that with the game play. I'd love to see more intricate drawings of ingredients or things in the kitchen. Thanks for letting me play your ludum dare game!!
The two phases of restocking supplies into your storage room is equivalent to a mad dash, motivated by what you can see customers wanting. Without supplies to get, you have time to serve the food and organize the storage room in preparation for the next mad dash for supplies. I found this gameplay loop rather enjoyable and got my 500 dollars, and makes me think the game is the exact opposite of relaxing!
If you could streamline the actual gathering of ingredients to be more than just walking back and forth, you may have a different kind of fun game here. I would also say only one ingredient per box, to make the organization aspect take more thought to optimize. Good work!
Looks like a cute little kitchen manager, great job!

> Decided to change engines, from unity to godot, knowing nothing about godot
I think it was a great idea, kinda forces you to learn under pressure :sweat_smile: I'd be curious to hear your experiences as I've been looking at godot for a while (but alas stuck with unity this jam myself haha)